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script.cs
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206 lines (186 loc) · 9.57 KB
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using UnityEngine;
using System;
using System.Collections.Generic;
using System.Collections;
using System.IO;
using UnityEngine.UI;
using System.Linq;
using TMPro;
using UnityEngine.Events;
namespace Mod
{
public class Mod
{
public static void Main()
{
ModAPI.RegisterCategory("Squid Game Mod", "Items from the mod \"Squid Game\"",
ModAPI.LoadSprite("assets/logo.png"));
ModAPI.Register(
new Modification()
{
OriginalItem = ModAPI.FindSpawnable("Magnum Revolver"),
NameOverride = "Revolver [Squid Game]",
DescriptionOverride = "Regular revolver",
CategoryOverride = ModAPI.FindCategory("Squid Game Mod"),
ThumbnailOverride = ModAPI.LoadSprite("assets/miniatures/Revolver.png"),
AfterSpawn = (Instance) =>
{
Instance.GetComponent<SpriteRenderer>().sprite = ModAPI.LoadSprite("assets/weopons/Revolver.png");
var firearm = Instance.GetComponent<FirearmBehaviour>();
Cartridge customCartridge = ModAPI.FindCartridge("9mm");
customCartridge.name = "ExampleCartridge";
customCartridge.Damage *= 0.11f;
customCartridge.StartSpeed *= 457368f;
customCartridge.PenetrationRandomAngleMultiplier *= 1.4f;
customCartridge.Recoil *= 1.5f;
customCartridge.ImpactForce *= 0f;
firearm.Cartridge = customCartridge;
var boxCollider = Instance.gameObject.AddComponent<BoxCollider>();
boxCollider.size = new Vector3(1f, 0.5f, 0.2f);
boxCollider.center = new Vector3(0, 0, 0);
Instance.FixColliders();
}
}
);
ModAPI.Register(
new Modification()
{
OriginalItem = ModAPI.FindSpawnable("Submachine Gun"),
NameOverride = "MP5A3 [Squid Game]",
DescriptionOverride = "",
CategoryOverride = ModAPI.FindCategory("Squid Game Mod"),
ThumbnailOverride = ModAPI.LoadSprite("assets/miniatures/MP5A3.png"),
AfterSpawn = (Instance) =>
{
Instance.GetComponent<SpriteRenderer>().sprite = ModAPI.LoadSprite("assets/weopons/MP5A3.png");
var firearm = Instance.GetComponent<FirearmBehaviour>();
Cartridge customCartridge = ModAPI.FindCartridge("9mm");
customCartridge.name = "ExampleCartridge";
customCartridge.Damage *= 0.1f;
customCartridge.StartSpeed *= 457368f;
customCartridge.PenetrationRandomAngleMultiplier *= 1.4f;
customCartridge.Recoil *= 1.2f;
customCartridge.ImpactForce *= 0f;
firearm.Cartridge = customCartridge;
var boxCollider = Instance.gameObject.AddComponent<BoxCollider>();
boxCollider.size = new Vector3(1f, 0.5f, 0.2f);
boxCollider.center = new Vector3(0, 0, 0);
Instance.FixColliders();
}
}
);
ModAPI.Register(
new Modification()
{
OriginalItem = ModAPI.FindSpawnable("Human"),
NameOverride = "Frontman",
DescriptionOverride = "Almost nothing is known about him",
CategoryOverride = ModAPI.FindCategory("Squid Game Mod"),
ThumbnailOverride = ModAPI.LoadSprite("assets/miniatures/Frontman.png"),
AfterSpawn = (Instance) =>
{
var skin = ModAPI.LoadTexture("assets/characters/Frontman.png");
var person = Instance.GetComponent<PersonBehaviour>();
person.SetBodyTextures(skin, null, null, 1);
}
}
);
ModAPI.Register(
new Modification()
{
OriginalItem = ModAPI.FindSpawnable("Human"),
NameOverride = "Manager | ☐",
DescriptionOverride = "Сommanders who act under direct orders from the Frontman and officer.",
CategoryOverride = ModAPI.FindCategory("Squid Game Mod"),
ThumbnailOverride = ModAPI.LoadSprite("assets/miniatures/Manager.png"),
AfterSpawn = (Instance) =>
{
var skin = ModAPI.LoadTexture("assets/characters/Manager.png");
var person = Instance.GetComponent<PersonBehaviour>();
person.SetBodyTextures(skin, null, null, 1);
}
}
);
ModAPI.Register(
new Modification()
{
OriginalItem = ModAPI.FindSpawnable("Human"),
NameOverride = "Soldier | △",
DescriptionOverride = "Armed security forces who eliminate eliminated players and prevent participants from breaking the rules of the Game.",
CategoryOverride = ModAPI.FindCategory("Squid Game Mod"),
ThumbnailOverride = ModAPI.LoadSprite("assets/miniatures/Soldier.png"),
AfterSpawn = (Instance) =>
{
var skin = ModAPI.LoadTexture("assets/characters/Soldier.png");
var person = Instance.GetComponent<PersonBehaviour>();
person.SetBodyTextures(skin, null, null, 1);
}
}
);
ModAPI.Register(
new Modification()
{
OriginalItem = ModAPI.FindSpawnable("Human"),
NameOverride = "Worker | ◯",
DescriptionOverride = "They are tasked with menial tasks such as corpse disposal, game preparation, maintenance, and food distribution.",
CategoryOverride = ModAPI.FindCategory("Squid Game Mod"),
ThumbnailOverride = ModAPI.LoadSprite("assets/miniatures/Worker.png"),
AfterSpawn = (Instance) =>
{
var skin = ModAPI.LoadTexture("assets/characters/Worker.png");
var person = Instance.GetComponent<PersonBehaviour>();
person.SetBodyTextures(skin, null, null, 1);
}
}
);
ModAPI.Register(
new Modification()
{
OriginalItem = ModAPI.FindSpawnable("Human"),
NameOverride = "Officer | ☐",
DescriptionOverride = "Deputy Frontman",
CategoryOverride = ModAPI.FindCategory("Squid Game Mod"),
ThumbnailOverride = ModAPI.LoadSprite("assets/miniatures/Officer.png"),
AfterSpawn = (Instance) =>
{
var skin = ModAPI.LoadTexture("assets/characters/Officer.png");
var person = Instance.GetComponent<PersonBehaviour>();
person.SetBodyTextures(skin, null, null, 1);
}
}
);
ModAPI.Register(
new Modification()
{
OriginalItem = ModAPI.FindSpawnable("Human"),
NameOverride = "Player",
DescriptionOverride = "Regular game player",
CategoryOverride = ModAPI.FindCategory("Squid Game Mod"),
ThumbnailOverride = ModAPI.LoadSprite("assets/miniatures/Player.png"),
AfterSpawn = (Instance) =>
{
var skin = ModAPI.LoadTexture("assets/characters/Player.png");
var person = Instance.GetComponent<PersonBehaviour>();
person.SetBodyTextures(skin, null, null, 1);
}
}
);
ModAPI.Register(
new Modification()
{
OriginalItem = ModAPI.FindSpawnable("Human"),
NameOverride = "VIP-person",
DescriptionOverride = "Rich people watching the players",
CategoryOverride = ModAPI.FindCategory("Squid Game Mod"),
ThumbnailOverride = ModAPI.LoadSprite("assets/miniatures/VIP-person.png"),
AfterSpawn = (Instance) =>
{
var skin = ModAPI.LoadTexture("assets/characters/VIP-person.png");
var person = Instance.GetComponent<PersonBehaviour>();
person.SetBodyTextures(skin, null, null, 1);
}
}
);
}
};
}