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Copy pathAnvilGuiHandler.java
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88 lines (77 loc) · 3.68 KB
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package dev.toolkitmc.guiapi.gui;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.entity.player.PlayerInventory;
import net.minecraft.item.ItemStack;
import net.minecraft.item.Items;
import net.minecraft.screen.AnvilScreenHandler;
import net.minecraft.screen.NamedScreenHandlerFactory;
import net.minecraft.screen.ScreenHandlerContext;
import net.minecraft.server.network.ServerPlayerEntity;
import net.minecraft.text.Text;
public class AnvilGuiHandler {
public interface AnvilCallback {
void onInput(ServerPlayerEntity player, String text);
}
private static String getNewItemNameReflected(AnvilScreenHandler handler) {
try {
java.lang.reflect.Field field = AnvilScreenHandler.class.getDeclaredField("newItemName");
field.setAccessible(true);
String val = (String) field.get(handler);
return val != null ? val : "";
} catch (Exception e) {
try {
java.lang.reflect.Field field = AnvilScreenHandler.class.getDeclaredField("field_30755");
field.setAccessible(true);
String val = (String) field.get(handler);
return val != null ? val : "";
} catch (Exception e2) {
ItemStack stack = handler.getSlot(2).getStack();
if (!stack.isEmpty()) {
return stack.getName().getString();
}
return "";
}
}
}
public static void openInput(ServerPlayerEntity player, String title, String defaultText, AnvilCallback callback) {
player.openHandledScreen(new NamedScreenHandlerFactory() {
@Override
public Text getDisplayName() {
return Text.literal(title);
}
@Override
public net.minecraft.screen.ScreenHandler createMenu(int syncId, PlayerInventory playerInv, PlayerEntity p) {
AnvilScreenHandler handler = new AnvilScreenHandler(syncId, playerInv, ScreenHandlerContext.EMPTY) {
private boolean initializing = false;
@Override
public boolean canUse(PlayerEntity player) {
return true;
}
@Override
public void onSlotClick(int slotIndex, int button, net.minecraft.screen.slot.SlotActionType actionType, PlayerEntity playerEntity) {
if (slotIndex == 2) {
String text = getNewItemNameReflected(this);
if (playerEntity instanceof ServerPlayerEntity sp) {
sp.closeHandledScreen();
callback.onInput(sp, text);
}
return;
}
super.onSlotClick(slotIndex, button, actionType, playerEntity);
}
@Override
public void updateResult() {
// Do not call setStack here — it triggers markDirty → onSlotChange → updateResult loop.
// Output slot is managed by super; just update the display name on the output.
super.updateResult();
}
};
// Set the input item once, outside of updateResult, to avoid the recursive loop.
ItemStack paper = new ItemStack(Items.PAPER);
paper.set(net.minecraft.component.DataComponentTypes.CUSTOM_NAME, Text.literal(defaultText));
handler.getSlot(0).setStack(paper);
return handler;
}
});
}
}