@@ -50,11 +50,33 @@ val display = BlockDisplay(spawnLocation)
5050display.sendMetaDataUpdate();
5151```
5252
53+ ## Billboard
54+
55+ Display allow you to modify the way they rotation. This is called ` Billboard ` :
56+
57+ | Name | Example |
58+ | ------------| -----------------------------------------------------------------------------------------|
59+ | FIXED | ![ Fixed] ( https://cdn.undefinedcreations.com/lynx/display/billboard-fixed.gif ) |
60+ | VERTICAL | ![ Vertical] ( https://cdn.undefinedcreations.com/lynx/display/billboard-vertical.gif ) |
61+ | HORIZONTAL | ![ Horizontal] ( https://cdn.undefinedcreations.com/lynx/display/billboard-horizontal.gif ) |
62+ | CENTER | ![ Center] ( https://cdn.undefinedcreations.com/lynx/display/billboard-center.gif ) |
63+
64+ Here is how you can modify them:
65+
66+ ``` java tab="Java"
67+ Display display = new TextDisplay (spawnLocation);
68+ display. setBillboard(Display . Billbaord . CENTER )
69+ ```
70+ ``` kotlin tab="Kotlin"
71+ val display = TextDisplay (spawnLocation);
72+ display.setBillboard(Display .Billbaord .CENTER )
73+ ```
74+
5375## Transformation
5476
5577Display entities using something called ` transformation ` to be able to do some cool movements.
5678
57- <Callout title = " info " >
79+ <Callout title = " Tip " >
5880 When using ` transformation ` and you want to see how it will look check out [ this cool site] ( https://misode.github.io/transformation/ )
5981</Callout >
6082
@@ -160,24 +182,129 @@ val display = BlockDisplay(spawnLocation)
160182display.setInterpolationDelat(20 )
161183```
162184
163- ## Billboard
164185
165- Display allow you to modify the way they rotation. This is called ` Billboard ` :
186+ # Implementation
166187
167- | Name | Example |
168- | ------------| -----------------------------------------------------------------------------------------|
169- | FIXED | ![ Fixed] ( https://cdn.undefinedcreations.com/lynx/display/billboard-fixed.gif ) |
170- | VERTICAL | ![ Vertical] ( https://cdn.undefinedcreations.com/lynx/display/billboard-vertical.gif ) |
171- | HORIZONTAL | ![ Horizontal] ( https://cdn.undefinedcreations.com/lynx/display/billboard-horizontal.gif ) |
172- | CENTER | ![ Center] ( https://cdn.undefinedcreations.com/lynx/display/billboard-center.gif ) |
188+ ## TextDisplay
173189
174- Here is how you can modify them:
190+ TextDisplay is a type of display entity that can display text. This can be useful to display information to the player.
175191
176- ``` java tab="Java"
177- Display display = new TextDisplay (spawnLocation);
178- display. setBillboard(Display . Billbaord . CENTER )
179- ```
180- ``` kotlin tab="Kotlin"
181- val display = TextDisplay (spawnLocation);
182- display.setBillboard(Display .Billbaord .CENTER )
183- ```
192+ ### Text
193+
194+ There is two ways you can set the text of the entity. The default one is by using a ` String ` but you can also use an adventure ` Component ` :
195+
196+ <Tabs items = { [" Java" , " Kotlin" ]} >
197+ <Tab value = " Java" >
198+ ``` java tab="String"
199+ TextDisplay display = new TextDisplay (spawnLocation);
200+ display. setText(" Cool Text" );
201+ ```
202+ ``` java tab="Component"
203+ TextDisplay display = new TextDisplay (spawnLocation);
204+ display. setText(Component . text(" Cool Text" ));
205+ ```
206+ </Tab >
207+ <Tab value = " Kotlin" >
208+ ``` kotlin tab="String"
209+ val display = TextDisplay (spawnLocation)
210+ display.setText(" Cool Text" )
211+ ```
212+ ``` kotlin tab="Component"
213+ val display = TextDisplay (spawnLocation)
214+ display.setText(Component .text(" Cool Text" ))
215+ ```
216+ </Tab >
217+ </Tabs >
218+
219+ ### Background Color
220+
221+ When setting the background color of a display entity there are two ways of doing it. The first is by using the bukkit ` Color ` . The next option is using the ` ARGB ` value.
222+
223+ <Callout title = " Information" >
224+ If you want a transparent background you can set the ` ARBG ` value to ` 0 `
225+ </Callout >
226+
227+ <Tabs items = { [" Java" , " Kotlin" ]} >
228+ <Tab value = " Java" >
229+ ``` java tab="Color"
230+ TextDisplay display = new TextDisplay (spawnLocation);
231+ display. setBackgroundColor(Color . RED );
232+ ```
233+ ``` java tab="ARBG"
234+ TextDisplay display = new TextDisplay (spawnLocation);
235+ display. setBackgroundColor(0 );
236+ ```
237+ </Tab >
238+ <Tab value = " Kotlin" >
239+ ``` java tab="Color"
240+ val display = TextDisplay(spawnLocation)
241+ display. setBackgroundColor(Color . RED )
242+ ```
243+ ``` java tab="ARBG"
244+ val display = TextDisplay(spawnLocation)
245+ display. setBackgroundColor(0 )
246+ ```
247+ </Tab >
248+ </Tabs >
249+
250+ ## Block Display
251+
252+ Next we have block displays. These are used to display blocks.
253+
254+ ### Block
255+
256+ There are two ways of setting the block that is being displayed. First you can use ` Material ` enum, second you can use ` BlockData ` :
257+
258+ <Tabs items = { [" Java" , " Kotlin" ]} >
259+ <Tab value = " Java" >
260+ ``` java tab="Material"
261+ BlockDisplay display = new BlockDisplay (spawnLocation);
262+ display. setBlock(Material . STONE );
263+ ```
264+ ``` java tab="BlockData"
265+ BlockDisplay display = new BlockDisplay (spawnLocation);
266+ display. setBlock(Material . STONE. createBlockData());
267+ ```
268+ </Tab >
269+ <Tab value = " Kotlin" >
270+ ``` java tab="Material"
271+ val display = BlockDisplay(spawnLocation)
272+ display. setBlock(Material . STONE )
273+ ```
274+ ``` java tab="BlockData"
275+ val display = BlockDisplay(spawnLocation)
276+ display. setBlock(Material . STONE. createBlockData())
277+ ```
278+ </Tab >
279+ </Tabs >
280+
281+ ## Item Display
282+
283+ Lastly we have Item Displays. These display ` ItemStacks `
284+
285+ ### Item
286+
287+ There are two ways for setting the item that needs to be displayed. First by using ` ItemStack ` , second you can use ` Material ` enum:
288+
289+ <Tabs items = { [" Java" , " Kotlin" ]} >
290+ <Tab value = " Java" >
291+ ``` java tab="ItemStack"
292+ ItemDisplay display = new ItemDisplay (spawnLocation);
293+ display. setItem(new ItemStack (Material . STONE ));
294+ ```
295+ ``` java tab="Material"
296+ ItemDisplay display = new ItemDisplay (spawnLocation);
297+ display. setItem(Material . STONE );
298+ ```
299+ </Tab >
300+ <Tab value = " Kotlin" >
301+ ``` java tab="ItemStack"
302+ val display = ItemDisplay(spawnLocation)
303+ display. setItem(ItemStack(Material . STONE ))
304+ ```
305+ ``` java tab="Material"
306+ val display = ItemDisplay(spawnLocation)
307+ display. setItem(Material . STONE )
308+ ```
309+ </Tab >
310+ </Tabs >
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