diff --git a/Documentation/2DAnimation.md b/Documentation/2DAnimation.md index f08e4cb..2dd22c6 100755 --- a/Documentation/2DAnimation.md +++ b/Documentation/2DAnimation.md @@ -182,4 +182,4 @@ Select and hold the head of a bone to detach it from the previous bone in the ch Use the standard **Transform** tools to deform the Sprite's geometry mesh for greater precision. Note that the **Rect Transform** tool *cannot* be used to transform the bone gizmos. ![Transform tools](images/bonetransform.png) - +end.