From e556988ee851781f357baebcdaa302d4c5bf66cb Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?M=E1=BA=A1nh=2022CT115?= <149858650+FlunityX@users.noreply.github.com> Date: Tue, 23 Jan 2024 20:10:22 +0700 Subject: [PATCH] Update 2DAnimation.md --- Documentation/2DAnimation.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Documentation/2DAnimation.md b/Documentation/2DAnimation.md index f08e4cb..2dd22c6 100755 --- a/Documentation/2DAnimation.md +++ b/Documentation/2DAnimation.md @@ -182,4 +182,4 @@ Select and hold the head of a bone to detach it from the previous bone in the ch Use the standard **Transform** tools to deform the Sprite's geometry mesh for greater precision. Note that the **Rect Transform** tool *cannot* be used to transform the bone gizmos. ![Transform tools](images/bonetransform.png) - +end.