From 87e5b2453a942f7b4cf0beed2c80a6d66afb01e5 Mon Sep 17 00:00:00 2001 From: Migueli2CAT Date: Tue, 21 Oct 2025 17:28:17 +0200 Subject: [PATCH] Update SignalingManager.cs Removed redundant code from the Awake function. --- .../Runtime/Scripts/SignalingManager.cs | 12 +----------- 1 file changed, 1 insertion(+), 11 deletions(-) diff --git a/com.unity.renderstreaming/Runtime/Scripts/SignalingManager.cs b/com.unity.renderstreaming/Runtime/Scripts/SignalingManager.cs index fec7a5a4a..81baf7f3f 100644 --- a/com.unity.renderstreaming/Runtime/Scripts/SignalingManager.cs +++ b/com.unity.renderstreaming/Runtime/Scripts/SignalingManager.cs @@ -330,17 +330,7 @@ void Awake() if (!runOnAwake || m_running || handlers.Count == 0) return; - var settings = m_useDefault ? RenderStreaming.GetSignalingSettings() : signalingSettings; - int i = 0; - RTCIceServer[] iceServers = new RTCIceServer[settings.iceServers.Count()]; - foreach (var iceServer in settings.iceServers) - { - iceServers[i] = (RTCIceServer)iceServer; - i++; - } - RTCConfiguration conf = new RTCConfiguration { iceServers = iceServers }; - ISignaling signaling = CreateSignaling(settings, SynchronizationContext.Current); - _Run(conf, signaling, handlers.ToArray()); + _Run(null, null, handlers.ToArray()); } void OnDestroy()