You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Copy file name to clipboardExpand all lines: com.unity.netcode.gameobjects/CHANGELOG.md
+1Lines changed: 1 addition & 0 deletions
Display the source diff
Display the rich diff
Original file line number
Diff line number
Diff line change
@@ -24,6 +24,7 @@ Additional documentation and release notes are available at [Multiplayer Documen
24
24
25
25
- Fixed AnticipatedNetworkTransform not respecting the InLocalSpace flag (#3995)
26
26
- Issue where a NullReferenceException was thrown when a non-authority failed to spawn a NetworkObject. (#4067)
27
+
- Issue where the active scene was not being serialized as the 1st scene which could result in various errors including a soft synchronization error if, on the client-side, other synchronized scenes had already been loaded prior to the active scene, which is always loaded as `LoadSceneMode.SingleMode` when client synchronization is set to `LoadSceneMode.SingleMode`, resulting in the previously loaded scene(s) to be unloaded. (#4065)
27
28
- Issue when FastBufferReader is attempting to read a string and all or a portion of the character count has already been read by user script, it could read a character length that results in a negative byte length which could result in an editor crash. (#4052)
28
29
- Issue where NetworkRigidbodyBase was not applying rotation correctly when using Rigidbody2D. (#4012)
29
30
- Issue where NetworkRigidbodyBase was always checking the 3D rigid body's interpolation mode when determining if it is kinematic and needs to put the rigid body to sleep and then switch to interpolation. (#4012)
// It is possible a user might not want to synchronize the active scene, so we will check to see if it is valid before adding it to the synchronization list.
2021
+
// !! Important !!
2022
+
// The active scene MUST always be the first scene in the synchronization list.
0 commit comments