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update
Removing the changes as this will be fixed in a separate PR.
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com.unity.netcode.gameobjects/Editor/InScenePlacedProcessor.cs

Lines changed: 0 additions & 6 deletions
Original file line numberDiff line numberDiff line change
@@ -21,12 +21,6 @@ public void OnProcessScene(Scene scene, BuildReport report)
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{
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foreach (var networkObject in FindObjects.FromSceneByType<NetworkObject>(scene, true))
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{
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// Exclude any already spawned objects found since this executes after the NetworkSceneManager has finished
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// migrating anything from the DDOL into the newly loaded scene.
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if (networkObject.IsSpawned)
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{
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continue;
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}
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networkObject.InScenePlaced = true;
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}
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}

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