1- #if NGO_FINDOBJECTS_NOSORTING
2- using System ;
3- #endif
41using System ;
52using System . Collections ;
63using System . Collections . Generic ;
74using System . Runtime . CompilerServices ;
8- using UnityEngine ;
95using UnityEngine . SceneManagement ;
106using Object = UnityEngine . Object ;
117
@@ -16,7 +12,7 @@ namespace Unity.Netcode
1612 /// </summary>
1713 /// <remarks>
1814 /// It is intentional that we do not include the UnityEngine namespace in order to avoid
19- /// over-complicatd define wrapping between versions that do or don't support FindObjectsSortMode.
15+ /// over-complicated define wrapping between versions that do or don't support FindObjectsSortMode.
2016 /// </remarks>
2117 internal static class FindObjects
2218 {
@@ -30,7 +26,7 @@ internal static class FindObjects
3026 [ MethodImpl ( MethodImplOptions . AggressiveInlining ) ]
3127 public static T [ ] ByType < T > ( bool includeInactive = false , bool orderByIdentifier = false ) where T : Object
3228 {
33- var inactive = includeInactive ? FindObjectsInactive . Include : FindObjectsInactive . Exclude ;
29+ var inactive = includeInactive ? UnityEngine . FindObjectsInactive . Include : UnityEngine . FindObjectsInactive . Exclude ;
3430#if NGO_FINDOBJECTS_NOSORTING
3531 var results = Object . FindObjectsByType < T > ( inactive ) ;
3632#if ! NGO_FINDOBJECTS_UNORDERED_IDS
@@ -40,7 +36,7 @@ public static T[] ByType<T>(bool includeInactive = false, bool orderByIdentifier
4036 }
4137#endif
4238#else
43- var results = Object . FindObjectsByType < T > ( inactive , orderByIdentifier ? FindObjectsSortMode . InstanceID : FindObjectsSortMode . None ) ;
39+ var results = Object . FindObjectsByType < T > ( inactive , orderByIdentifier ? UnityEngine . FindObjectsSortMode . InstanceID : UnityEngine . FindObjectsSortMode . None ) ;
4440#endif
4541 return results ;
4642 }
@@ -52,7 +48,7 @@ public static T[] ByType<T>(bool includeInactive = false, bool orderByIdentifier
5248 /// <param name="includeInactive">When true, inactive objects will be included.</param>
5349 /// <typeparam name="T">Type of <see cref="Component"/> to get from the scene</typeparam>
5450 /// <returns>a generator that yields successive NetworkObjects in the current scene</returns>
55- public static IEnumerable < T > FromSceneByType < T > ( Scene scene , bool includeInactive ) where T : Component
51+ public static IEnumerable < T > FromSceneByType < T > ( Scene scene , bool includeInactive ) where T : UnityEngine . Component
5652 {
5753 return new ObjectsInSceneEnumerator < T > ( scene , includeInactive ) ;
5854 }
@@ -61,9 +57,9 @@ public static IEnumerable<T> FromSceneByType<T>(Scene scene, bool includeInactiv
6157 /// An Enumerator that enumerates over each component of type <see cref="T"/> in the given scene.
6258 /// </summary>
6359 /// <typeparam name="T">Type of <see cref="Component"/> to get from the scene</typeparam>
64- private struct ObjectsInSceneEnumerator < T > : IEnumerable < T > , IEnumerator < T > where T : Component
60+ private struct ObjectsInSceneEnumerator < T > : IEnumerable < T > , IEnumerator < T > where T : UnityEngine . Component
6561 {
66- private readonly GameObject [ ] m_RootObjects ;
62+ private readonly UnityEngine . GameObject [ ] m_RootObjects ;
6763 private int m_RootIndex ;
6864 private T [ ] m_CurrentChildObjects ;
6965 private int m_CurrentChildIndex ;
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