Skip to content

Commit 6ea8a64

Browse files
style
Removing trailing spaces....
1 parent 830d5d2 commit 6ea8a64

1 file changed

Lines changed: 1 addition & 1 deletion

File tree

com.unity.netcode.gameobjects/Runtime/SceneManagement/NetworkSceneManager.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -2045,7 +2045,7 @@ internal void SynchronizeNetworkObjects(ulong clientId, bool synchronizingServic
20452045
{
20462046
var scene = SceneManager.GetSceneAt(i);
20472047
// Skip adding the active scene at this point as we are just adding all other additively loaded scenes to the synchronization list.
2048-
// Skip adding the dont destroy on load scene as that is never synchronized.
2048+
// Skip adding the dont destroy on load scene as that is never synchronized.
20492049
if ((scene.handle == activeScene.handle) || (scene == DontDestroyOnLoadScene))
20502050
{
20512051
continue;

0 commit comments

Comments
 (0)