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Fixing issue where we were sending scene migration notifications when migrating into the DDOL.
Fixing issue where if a client detected a changed scene but had no scene change to send (later) it would throw and exception and cause a memory leak.
Debug.Log($"!!!!!!!!!!!!! Integration test is registering for scene migration for instances outside of the bounds of this NetworkManager context !!!!!!!!!!!!!");
@@ -482,6 +496,13 @@ public IEnumerator ActiveSceneSynchronizationTest()
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Assert.AreEqual(3,autoSyncInactive.Count(obj =>obj!=null),$"All the NetworkObjects with {nameof(NetworkObject.ActiveSceneSynchronization)}=false should have survived the active scene change!");
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