Description
Using AnticipatedNetworkTransform causes an error
Reproduce Steps
- Add an AnticipatedNetworkTransform component to a NetworkObject
- Trigger a domain reload (e.g. by changing some code somewhere)
Actual Outcome
This is displayed in the editor:
The same field name is serialized multiple times in the class or its parent class. This is not supported: Base(AnticipatedNetworkTransform) m_NetworkManager
Environment
- Unity Version: 6000.0.62f1
- Netcode Version: 2.7.0