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Unity Reflect - StandardTransparent.shader - Emission Property Name consistency bug #16

@DanSambell

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@DanSambell

There is a bug in the Shader Property name for _Reflect_Emission in the following Reflect Shader:
com.unity.reflect@3.1.0-preview.9/Runtime/Player/Shaders/Standard/StandardTransparent.shader

On line 50, the Emission property name is:
_Emission

However, it is referenced by the Inspector Panel GUI editor and other areas of the codebase as:
_Reflect_Emission

This would also make the shader property consistent with the StandardOpaque.shader.

Can you please make this minor change to fix the built-in RP support for Standard shaders.

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