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Combatibility issues with real faction guests mod related to pawn generation on worldgen #10

@Duckpower2017

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@Duckpower2017

hi, i wanted to post this on the steam mod page comments but was unable to write anything so here i am

so the issue is that when the game generates a world it glitches out when generating faction leaders, which creates an exception error and cancels the worldgen midway through generation which leaves the user with a half generated world

my guess is that whats happening is that some control chips probably interfere with the ability for leaders with the implant to be guests since it overwrites the pawn's faction which then makes real faction guests freak out and cancel the generation of the world

when i used visual exceptions to remove the mod (or at least gut the mod since its basically simulating a removal imperfectly through harmony patches but if this works a complete remove is gonna do the same thing if not more stable) and generated a world again the issue was either fixed or didn't pop up

although it might just appear to be fixed due to no faction leader spawning with a control chip, but that seems unlikely unless all of my at least 30 generated factions didn't generate a leader with the chip

but despite that there still seems to be an issue that seems to involve your mod and another mod conflicting, so yeah i am just filing a report and wishing you luck, if you need more out of me just ask and i hope that i can respond...

happy hunting :D

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