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ControlMenuHandler.cs
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286 lines (242 loc) · 9.32 KB
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using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.EventSystems;
namespace BlippoAccess
{
/// <summary>
/// Announces focused settings and submenu transitions in the control menu.
/// </summary>
public sealed class ControlMenuHandler
{
private const float MinimumAnnouncementIntervalSeconds = 0.1f;
private const float SubmenuAnnouncementFallbackSeconds = 0.75f;
private bool _wasActive;
private int _lastSelectionId = int.MinValue;
private Submenu _lastSubmenu;
private float _lastAnnouncementTime;
private string _pendingSubmenuTitle = string.Empty;
private float _pendingSubmenuChangeTime;
/// <summary>
/// Tracks control menu focus and reads option labels/values with position context.
/// </summary>
public void Update()
{
var menu = GetControlMenu();
if (menu == null)
{
ResetState();
return;
}
_wasActive = true;
AnnounceSubmenuChange(menu);
FlushPendingSubmenuTitleIfStale();
var selectedObject = EventSystem.current?.currentSelectedGameObject;
if (selectedObject == null)
{
return;
}
var selectionId = selectedObject.GetInstanceID();
if (selectionId == _lastSelectionId)
{
return;
}
var menuButton = selectedObject.GetComponent<MenuButton>() ?? selectedObject.GetComponentInParent<MenuButton>();
if (menuButton == null)
{
_lastSelectionId = selectionId;
return;
}
if (!UiTextHelper.IsMenuButtonInSubmenu(menu.currentSubmenu, menuButton))
{
_lastSelectionId = selectionId;
return;
}
if (Time.unscaledTime - _lastAnnouncementTime < MinimumAnnouncementIntervalSeconds)
{
return;
}
var announcement = BuildButtonAnnouncement(menu, menuButton);
if (string.IsNullOrWhiteSpace(announcement))
{
_lastSelectionId = selectionId;
return;
}
var hasPendingSubmenu = !string.IsNullOrWhiteSpace(_pendingSubmenuTitle);
if (hasPendingSubmenu && IsSubmenuHeaderEcho(_pendingSubmenuTitle, announcement))
{
_lastSelectionId = selectionId;
return;
}
if (hasPendingSubmenu)
{
announcement = Loc.Get("submenu_focus_combined", _pendingSubmenuTitle, announcement);
_pendingSubmenuTitle = string.Empty;
_pendingSubmenuChangeTime = 0f;
ScreenReader.SayQueued(announcement);
}
else
{
ScreenReader.Say(announcement);
}
_lastSelectionId = selectionId;
_lastAnnouncementTime = Time.unscaledTime;
DebugLogger.Log(LogCategory.Handler, $"Control menu focus: {announcement}");
}
private void ResetState()
{
if (!_wasActive)
{
return;
}
_wasActive = false;
_lastSelectionId = int.MinValue;
_lastSubmenu = null;
_lastAnnouncementTime = 0f;
_pendingSubmenuTitle = string.Empty;
_pendingSubmenuChangeTime = 0f;
}
private void AnnounceSubmenuChange(ControlMenu menu)
{
if (menu.currentSubmenu == null || menu.currentSubmenu == _lastSubmenu)
{
return;
}
_lastSubmenu = menu.currentSubmenu;
var title = UiTextHelper.GetLocalizedText(menu.currentSubmenu.menuTitleLocalizedText);
if (string.IsNullOrWhiteSpace(title))
{
title = UiTextHelper.CleanText(menu.currentSubmenu.gameObject.name);
}
if (string.IsNullOrWhiteSpace(title))
{
return;
}
_pendingSubmenuTitle = title;
_pendingSubmenuChangeTime = Time.unscaledTime;
_lastSelectionId = int.MinValue;
_lastAnnouncementTime = 0f;
DebugLogger.Log(LogCategory.Handler, $"Control submenu: {title}");
}
private void FlushPendingSubmenuTitleIfStale()
{
if (string.IsNullOrWhiteSpace(_pendingSubmenuTitle))
{
return;
}
if (Time.unscaledTime - _pendingSubmenuChangeTime < SubmenuAnnouncementFallbackSeconds)
{
return;
}
ScreenReader.SayQueued(Loc.Get("control_submenu_opened", _pendingSubmenuTitle));
DebugLogger.Log(LogCategory.Handler, $"Control submenu fallback speech: {_pendingSubmenuTitle}");
_pendingSubmenuTitle = string.Empty;
_pendingSubmenuChangeTime = 0f;
_lastAnnouncementTime = Time.unscaledTime;
}
private static ControlMenu GetControlMenu()
{
if (GameManager.instance == null || Bookshelf.instance == null)
{
return null;
}
if (GameManager.currentSystemScreen != SystemScreen.Type.CONTROL_MENU)
{
return null;
}
if (!Bookshelf.instance.systemScreens.ContainsKey(SystemScreen.Type.CONTROL_MENU))
{
return null;
}
var screen = Bookshelf.instance.systemScreens[SystemScreen.Type.CONTROL_MENU];
if (screen == null || !screen.screenEnabled)
{
return null;
}
return screen as ControlMenu;
}
private static string BuildButtonAnnouncement(ControlMenu menu, MenuButton menuButton)
{
var label = UiTextHelper.GetMenuButtonLabel(menuButton);
label = NormalizeLabelForSubmenu(menu.currentSubmenu, label);
var value = UiTextHelper.GetMenuButtonValue(menuButton);
var hasPosition = TryGetButtonPosition(menu.currentSubmenu, menuButton, out var index, out var total);
if (hasPosition && !string.IsNullOrWhiteSpace(value))
{
return Loc.Get("control_focus_option_value_position", index, total, label, value);
}
if (hasPosition)
{
return Loc.Get("control_focus_option_position", index, total, label);
}
if (!string.IsNullOrWhiteSpace(value))
{
return Loc.Get("control_focus_option_value", label, value);
}
return Loc.Get("control_focus_option", label);
}
private static string NormalizeLabelForSubmenu(Submenu submenu, string label)
{
if (string.IsNullOrWhiteSpace(label) || submenu == null)
{
return label;
}
var submenuTitle = UiTextHelper.GetLocalizedText(submenu.menuTitleLocalizedText);
if (string.IsNullOrWhiteSpace(submenuTitle))
{
submenuTitle = UiTextHelper.CleanText(submenu.gameObject.name);
}
var normalizedSubmenuTitle = submenuTitle.ToLowerInvariant();
if (!normalizedSubmenuTitle.Contains("archived packette"))
{
return label;
}
if (!int.TryParse(label, out _))
{
return label;
}
return Loc.Get("control_packette_label", label);
}
private static bool TryGetButtonPosition(Submenu submenu, MenuButton target, out int index, out int total)
{
index = 0;
total = 0;
if (submenu == null || target == null || submenu.menuButtons == null || submenu.menuButtons.Count == 0)
{
return false;
}
var buttons = GetVisibleButtons(submenu);
if (buttons.Count == 0)
{
return false;
}
total = buttons.Count;
for (var i = 0; i < buttons.Count; i++)
{
if (buttons[i] == target)
{
index = i + 1;
return true;
}
}
return false;
}
private static List<MenuButton> GetVisibleButtons(Submenu submenu)
{
return submenu.menuButtons.Values
.Where(button => button != null && button.gameObject.activeInHierarchy && button.button != null && button.button.enabled && button.button.interactable)
.OrderBy(button => button.number)
.ToList();
}
private static bool IsSubmenuHeaderEcho(string submenuTitle, string announcement)
{
var normalizedTitle = UiTextHelper.CleanText(submenuTitle).ToLowerInvariant();
var normalizedAnnouncement = UiTextHelper.CleanText(announcement).ToLowerInvariant();
if (string.IsNullOrWhiteSpace(normalizedTitle) || string.IsNullOrWhiteSpace(normalizedAnnouncement))
{
return false;
}
return normalizedTitle == normalizedAnnouncement;
}
}
}