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NewMessageAlertHandler.cs
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63 lines (54 loc) · 1.78 KB
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using UnityEngine;
namespace BlippoAccess
{
/// <summary>
/// Announces when unread inbox messages become available.
/// </summary>
public sealed class NewMessageAlertHandler
{
private const float MinimumAnnouncementIntervalSeconds = 0.5f;
private bool _initialized;
private bool _lastNewMessageAvailable;
private float _lastAnnouncementTime;
/// <summary>
/// Watches unread-message state and announces new availability on rising edge.
/// </summary>
public void Update()
{
if (ViewerData_v1.current == null)
{
ResetState();
return;
}
var currentNewMessageAvailable = ViewerData_v1.current.newMessageAvailable;
if (!_initialized)
{
_initialized = true;
_lastNewMessageAvailable = currentNewMessageAvailable;
return;
}
if (currentNewMessageAvailable == _lastNewMessageAvailable)
{
return;
}
_lastNewMessageAvailable = currentNewMessageAvailable;
if (!currentNewMessageAvailable)
{
return;
}
if (Time.unscaledTime - _lastAnnouncementTime < MinimumAnnouncementIntervalSeconds)
{
return;
}
_lastAnnouncementTime = Time.unscaledTime;
ScreenReader.SayQueued(Loc.Get("messages_new_available"));
DebugLogger.Log(LogCategory.Handler, "New unread message available");
}
private void ResetState()
{
_initialized = false;
_lastNewMessageAvailable = false;
_lastAnnouncementTime = 0f;
}
}
}