[TF2] Increased Half-Zatoichi duel damage to prevent survival in niche situations #1691
+1
−1
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
When using the Battalion's Backup and while using the Resistance powerup, it is possible to just barely survive the Half-Zatoichi instant kill. I've increased the damage multiplier from 3 to 5. While multiplying the damage by 4 also does the trick, 5 is simply futureproofing it in case any of the values get tweaked or anything new comes along.
Fixes ValveSoftware/Source-1-Games#6974