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@num-get num-get commented Dec 7, 2025

Description

tf_allow_sliding_taunt was introduced in the 2014 Love and War update in order to restore the old behavior where the player conserve their running momentum and slide a bit during the start of the taunt. But at no point did this console variable ever do anything meaningful at all since its introduction. So i fix that.

In addition to restoring taunt sliding, I also remove the taunt cooldown that was introduced in late 2013 to fix a taunt kill exploit if the tf_allow_sliding_taunt cvar is set to true. Back in 2013, if the player's taunt was interrupted by either sliding off an edge or an explosion, the taunt animation wouldn't get interrupted and will continue playing. On top of that, the player was also able to move freely. The player would take advantage of this exploit by taunting again in front of the enemy right when the animation trigger the taunt kill.
https://youtu.be/dULiiO2U1no

Since the Love and War update, the taunt animation will get properly removed if it is interrupted so removing the cooldown wouldn't introduce any bugs at all.

Before:

2025-12-07.11-07-18.mp4

After:

2025-12-07.11-08-27.mp4

@num-get num-get changed the title Fix tf_allow_sliding_taunt [TF2] Fix tf_allow_sliding_taunt Dec 7, 2025
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