Hey!
There are a lot of other script mods that rely on Last Damaged Bone(eg, my GSW2 mod) and when users tried to use both(DTF and GSW2) they encounter that one of mods clean damaged bone first and other got SKEL_ROOT always.
I see only one solution:
- All mods disable their ClearLastDamagedBone any way. GSW2 has that as an option in config, while DTF may have its native call under special define and release separate .dll with or without that.
- Special script with name like
zzzzzzClearLastDamagedBone.dll that run last and only call native for all of peds
If you have any other solution, I will be happy to hear that
Hey!
There are a lot of other script mods that rely on Last Damaged Bone(eg, my GSW2 mod) and when users tried to use both(DTF and GSW2) they encounter that one of mods clean damaged bone first and other got SKEL_ROOT always.
I see only one solution:
zzzzzzClearLastDamagedBone.dllthat run last and only call native for all of pedsIf you have any other solution, I will be happy to hear that