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@@ -290,7 +290,7 @@ automatically detect the plugin target and will compile and install correctly. H
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setup for building and live debugging your plugin:
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1. If you installed Binary Ninja somewhere other than the default, add an environment variable in your CMake Profile pointing at the installation, e.g.: `BN_INSTALL_DIR=/Applications/Binary Ninja.app`
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2. If you are writing a UI plugin, you will need to include the directory containing `qmake` to the `PATH` Environment Variable in your CMake Profile, e.g.: `PATH=/usr/bin:/bin:/usr/sbin:/sbin:/Users/user/Qt/6.8.2/clang_64/bin`
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2. If you are writing a UI plugin, you will need to include the directory containing `qmake` to the `PATH` Environment Variable in your CMake Profile, e.g.: `PATH=/usr/bin:/bin:/usr/sbin:/sbin:/Users/user/Qt/6.10.1/clang_64/bin`
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3. In your Run Configuration's Before Launch steps, add an Install step. This will copy the updated version of your plugin before starting, so you don't have to run Install manually.
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4. Set the Executable of your Run Configuration to point to the Binary Ninja executable. This allows you to compile your plugin and start Binary Ninja automatically.
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i. On macOS, you will need the full path to /Applications/Binary Ninja.app/Contents/MacOS/binaryninja
@@ -320,7 +320,7 @@ You need to set up a task in `.vscode/tasks.json` to build and install your plug
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// You will need this if your Binary Ninja installation is not in the default location
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