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> added build instructions
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README.md

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## important
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these are just bindings, so you must have raylib already on your computer
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## compiling
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you need to have raylib on your device, tested with shared lib but static lib should also work
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the bindings were tested with raylib and raygui compiled separately as shared libraries
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### raylib
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for more info about building raylib visit [official wiki](https://github.com/raysan5/raylib/wiki)
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and for raygui check [official repo](https://github.com/raysan5/raygui#building)
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#### linux
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include **raylib.bi** in your project and it should work, all of dependencies are defined inside the file
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#### windows
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include **raylib.bi** in your project and it should work, all of dependencies are defined inside the file
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i primarily use linux so tests were mostly made using mingw and wine without encountering any issues
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some users had problems with linking, changing ``` #include "raylib" ``` to ``` #include "raylibdll" ``` helped
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### raygui
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you have to either compile raygui with raylib or as a separate lib
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for more info i advice looking in this [thread][https://github.com/WIITD/raylib-freebasic/issues/7] and [official raygui repo][https://github.com/raysan5/raygui]
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for more info about building raylib visit [official wiki](https://github.com/raysan5/raylib/wiki)
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and for raygui check [official repo](https://github.com/raysan5/raygui#building)
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## examples
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[examples][https://github.com/WIITD/raylib-freebasic/tree/main/examples]
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simple game i wrote that uses [raylib-freebasic](https://github.com/WIITD/asteroid_field/tree/raylib-freebasic)

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