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关于动作Motion调用 #4

@Weidows

Description

@Weidows

let po = this.model.toModelPosition(new PIXI.Point(offsetX, offsetY)),
hitAreas;
if (Object.keys(this.model.internalModel.hitAreas).length == 0) {
hitAreas = this.hitTest(po.x, po.y);
if (hitAreas.includes("TouchHead")) {
this.model.internalModel.motionManager.startMotion(
"",
motionIndex[0]
);
} else if (hitAreas.includes("TouchSpecial")) {
this.model.internalModel.motionManager.startMotion(
"",
motionIndex[1]
);
} else if (hitAreas.includes("TouchBody")) {
this.model.internalModel.motionManager.startMotion(
"",
motionIndex[2]
);
} else {
this.model.internalModel.motionManager.startRandomMotion("");
}
} else {
hitAreas = this.model.internalModel.hitTest(po.x, po.y);
if (hitAreas.includes("head") || hitAreas.includes("Head")) {
this.model.expression();
this.model.motion("Tap");
} else if (hitAreas.includes("body") || hitAreas.includes("Body")) {
this.model.motion("tap_body");
this.model.motion("Tap");
} else this.model.motion("Tap");
}
console.log("Start motion: ", hitAreas.join(" / "));

这块的逻辑虽然并不乱, 但是不是很优雅灵活

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