Skip to content

效果重复添加,在Tick时被重复调用 #1

Description

@leelnfei

当执行SpecExecutor.cs中的函数ExecuteEffectNode 调用GameplayEffectSpec.cs的第151行的 target.EffectContainer.AddEffect(this);随后调用RegisterRunningEffect(effectSpec, context),会造成同一效果添加2次,在tick的时候会执行2次,以旋风斩举例,调用2次执行周期调用效果了55次,调用1次执行27次

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions