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script.js
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205 lines (167 loc) · 7.54 KB
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// script.js start
import * as THREE from 'three';
import * as d3 from 'https://cdn.jsdelivr.net/npm/d3@7/+esm';
import { createScene } from './createScene.js';
import { createUI, setupUI, showLoadingIndicator, removeLoadingIndicator, showErrorToUser, clearTextZone, createFallbackScene } from './uiManager.js';
import { loadData, populateDataTable, updateTextZone, attemptPubMedFetch, getData, setData, addAnnotation } from './dataManager.js';
import { createCubesFromData, getCubes, highlightCubeByPmid, centerCameraOnCube, initCubeManager, deleteSelectedCubes } from './cubeManager.js';
import { hidePubMedFetchOverlay } from './pubmedOverlay.js';
import { deleteSelectedFromData } from './deleteCubes.js';
import { exportFilteredData } from './saveCubes.js';
import { setupControls } from './controlsSetup.js';
import { setupEventHandlers } from './eventHandlers.js';
let sceneObjects = null;
let selectedCubes = [];
let lastSelectedCube = null;
async function init() {
try {
console.groupCollapsed("Initialization started");
showLoadingIndicator();
// 1. Get container
const container = document.getElementById('graphics-container');
console.log("1. Container:", container);
if (!container) throw new Error("Graphics container not found");
// 2. Create scene objects
console.log("2. Creating scene objects...");
sceneObjects = createScene(container);
console.log("Scene objects created:", {
scene: sceneObjects?.scene,
camera: sceneObjects?.camera,
renderer: sceneObjects?.renderer,
canvas: sceneObjects?.renderer?.domElement,
canvasDimensions: sceneObjects?.renderer?.domElement
? `${sceneObjects.renderer.domElement.width}x${sceneObjects.renderer.domElement.height}`
: 'N/A',
canvasInDOM: container.contains(sceneObjects?.renderer?.domElement)
});
if (!sceneObjects) throw new Error("Scene initialization failed");
// 3. Add debug objects
console.log("3. Adding debug objects...");
const axesHelper = new THREE.AxesHelper(5);
sceneObjects.scene.add(axesHelper);
const gridHelper = new THREE.GridHelper(10, 10);
sceneObjects.scene.add(gridHelper);
const testCube = new THREE.Mesh(
new THREE.BoxGeometry(1, 1, 1),
new THREE.MeshBasicMaterial({ color: 0xff0000 })
);
sceneObjects.scene.add(testCube);
console.log("Debug objects added:", sceneObjects.scene.children);
// 4. Initialize cube manager
console.log("4. Initializing cube manager...");
initCubeManager(sceneObjects.scene, sceneObjects.camera);
// 5. Load data
console.log("5. Loading data...");
let data;
const pubmedData = await attemptPubMedFetch();
data = pubmedData || await loadData("pubmed_data.csv");
console.log("Data loaded, first item:", data?.[0]);
if (!data?.length) throw new Error("No data loaded");
setData(data);
// 6. Create cubes
console.log("6. Creating cubes...");
const cubes = createCubesFromData(data, sceneObjects.scene);
console.log(`Created ${cubes.length} cubes`, cubes);
// 7. Setup selection callback
console.log("7. Setting up selection callback...");
const onSelectCallback = (newSelectedCubes, newLastSelectedCube) => {
console.log("Selection changed:", {
newSelectedCount: newSelectedCubes.length,
newLastSelected: newLastSelectedCube?.userData?.PMID
});
selectedCubes = newSelectedCubes;
lastSelectedCube = newLastSelectedCube;
if (newLastSelectedCube) {
updateTextZone(newLastSelectedCube.userData);
}
// Update event handlers with new selection state
setupEventHandlers(selectedCubes, lastSelectedCube, sceneObjects.scene);
};
// 8. Setup UI
console.log("8. Setting up UI...");
setupUI(data, () => [...selectedCubes], () => lastSelectedCube, onSelectCallback);
// 9. Setup controls
console.log("9. Setting up controls...");
const controlsResult = setupControls(
sceneObjects.camera,
sceneObjects.renderer,
sceneObjects.scene,
onSelectCallback
);
console.log("Controls result structure:", {
controls: !!controlsResult.controls,
updateControls: !!controlsResult.updateControls,
dispose: !!controlsResult.dispose
});
sceneObjects.controls = controlsResult.controls;
sceneObjects.updateControls = controlsResult.updateControls;
// 10. Start everything
console.log("10. Starting animation loop...");
try {
setupEventHandlers(selectedCubes, lastSelectedCube, sceneObjects.scene);
console.log("UI setup complete");
} catch (uiError) {
console.error("UI setup failed:", uiError);
throw new Error(`UI initialization failed: ${uiError.message}`);
}
startAnimationLoop();
console.log("Initialization completed successfully");
console.groupEnd();
} catch (error) {
console.error("Initialization failed:", error);
console.log("Current state:", {
sceneObjects,
selectedCubes,
lastSelectedCube,
THREE: !!THREE,
container: document.getElementById('graphics-container')
});
showErrorToUser(`Initialization failed: ${error.message}`);
try {
createFallbackScene();
} catch (fallbackError) {
console.error("Fallback scene failed:", fallbackError);
}
} finally {
removeLoadingIndicator();
}
}
function startAnimationLoop() {
if (!sceneObjects) {
console.error("Cannot start animation - sceneObjects is null");
return;
}
let lastTime = performance.now();
let frameCount = 0;
function animate(currentTime) {
frameCount++;
requestAnimationFrame(animate);
// Calculate actual delta time in seconds
const deltaTime = (currentTime - lastTime) / 1000;
lastTime = currentTime;
// Debug logging
if (frameCount % 100 === 0) { // Log every 100 frames
console.groupCollapsed(`Frame ${frameCount} Update`);
console.log("Delta time:", deltaTime);
console.log("Controls available:", !!sceneObjects.controls);
console.log("Update function available:", !!sceneObjects.updateControls);
if (sceneObjects.controls && sceneObjects.updateControls) {
console.log("Calling updateControls with delta:", deltaTime);
sceneObjects.updateControls(deltaTime);
console.log("Camera position after update:", sceneObjects.camera.position);
}
console.groupEnd();
} else {
// Normal operation without logging
if (sceneObjects.controls && sceneObjects.updateControls) {
sceneObjects.updateControls(deltaTime);
}
}
sceneObjects.renderer.render(sceneObjects.scene, sceneObjects.camera);
}
console.log("Starting animation loop");
animate(performance.now());
}
// Rest of your code (setupEventHandlers etc.) remains unchanged
init();
// script.js end