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ObjectControls.js
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420 lines (369 loc) · 11.9 KB
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/* --------------------------------------------------------
ObjectControls
version: 1.2.8
author: Alberto Piras
email: a.piras.ict@gmail.com
github: https://github.com/albertopiras
license: MIT
description: module for ThreeJS that allows you to rotate an Object(mesh) independently from the rest of the scene, and to zoom in/out moving the camera; for desktop and mobile.
----------------------------------------------------------*/
/**
* ObjectControls
* @constructor
* @param camera - reference to the camera.
* @param domElement - reference to the renderer's dom element.
* @param objectToMove - reference the object to control.
*/
function ObjectControls(camera, domElement, objectToMove) {
/**
* setObjectToMove
* @description changes the object(s) to control
* @param newMesh : one mesh or an array of meshes
**/
this.setObjectToMove = function (newMesh) {
mesh = newMesh;
};
this.getObjectToMove = function() {
return mesh;
}
/**
* setZoomSpeed
* @description sets a custom zoom speed (0.1 == slow 1 == fast)
* @param newZoomSpeed
**/
this.setZoomSpeed = function (newZoomSpeed) {
zoomSpeed = newZoomSpeed;
};
/**
* setDistance
* @description set the zoom range distance
* @param {number} min
* @param {number} max
**/
this.setDistance = function (min, max) {
minDistance = min;
maxDistance = max;
};
/**
* setRotationSpeed
* @param {number} newRotationSpeed - (1 == fast) (0.01 == slow)
**/
this.setRotationSpeed = function (newRotationSpeed) {
rotationSpeed = newRotationSpeed;
};
/**
* setRotationSpeedTouchDevices
* @param {number} newRotationSpeed - (1 == fast) (0.01 == slow)
**/
this.setRotationSpeedTouchDevices = function (newRotationSpeed) {
rotationSpeedTouchDevices = newRotationSpeed;
};
this.enableVerticalRotation = function () {
verticalRotationEnabled = true;
};
this.disableVerticalRotation = function () {
verticalRotationEnabled = false;
};
this.enableHorizontalRotation = function () {
horizontalRotationEnabled = true;
};
this.disableHorizontalRotation = function () {
horizontalRotationEnabled = false;
};
this.setMaxVerticalRotationAngle = function (min, max) {
MAX_ROTATON_ANGLES.x.from = min;
MAX_ROTATON_ANGLES.x.to = max;
MAX_ROTATON_ANGLES.x.enabled = true;
};
this.setMaxHorizontalRotationAngle = function (min, max) {
MAX_ROTATON_ANGLES.y.from = min;
MAX_ROTATON_ANGLES.y.to = max;
MAX_ROTATON_ANGLES.y.enabled = true;
};
this.disableMaxHorizontalAngleRotation = function () {
MAX_ROTATON_ANGLES.y.enabled = false;
};
this.disableMaxVerticalAngleRotation = function () {
MAX_ROTATON_ANGLES.x.enabled = false;
};
this.disableZoom = function () {
zoomEnabled = false;
};
this.enableZoom = function () {
zoomEnabled = true;
};
this.isUserInteractionActive = function(){
return isDragging;
}
domElement = domElement !== undefined ? domElement : document;
/********************* Private control variables *************************/
const MAX_ROTATON_ANGLES = {
x: {
// Vertical from bottom to top.
enabled: false,
from: Math.PI / 8,
to: Math.PI / 8,
},
y: {
// Horizontal from left to right.
enabled: false,
from: Math.PI / 4,
to: Math.PI / 4,
},
};
let flag,
mesh = objectToMove,
maxDistance = 15,
minDistance = 6,
zoomSpeed = 0.5,
rotationSpeed = 0.05,
rotationSpeedTouchDevices = 0.05,
isDragging = false,
verticalRotationEnabled = false,
horizontalRotationEnabled = true,
zoomEnabled = true,
mouseFlags = { MOUSEDOWN: 0, MOUSEMOVE: 1 },
previousMousePosition = { x: 0, y: 0 },
prevZoomDiff = { X: null, Y: null },
/**
* CurrentTouches
* length 0 : no zoom
* length 2 : is zoomming
*/
currentTouches = [];
/***************************** Private shared functions **********************/
function zoomIn() {
camera.position.z -= zoomSpeed;
}
function zoomOut() {
camera.position.z += zoomSpeed;
}
function rotateVertical(deltaMove, mesh) {
if (mesh.length > 1) {
for (let i = 0; i < mesh.length; i++) {
rotateVertical(deltaMove, mesh[i]);
}
return;
}
mesh.rotation.x += Math.sign(deltaMove.y) * rotationSpeed;
}
function rotateVerticalTouch(deltaMove, mesh) {
if (mesh.length > 1) {
for (let i = 0; i < mesh.length; i++) {
rotateVerticalTouch(deltaMove, mesh[i]);
}
return;
}
mesh.rotation.x += Math.sign(deltaMove.y) * rotationSpeedTouchDevices;
}
function rotateHorizontal(deltaMove, mesh) {
if (mesh.length > 1) {
for (let i = 0; i < mesh.length; i++) {
rotateHorizontal(deltaMove, mesh[i]);
}
return;
}
mesh.rotation.y += Math.sign(deltaMove.x) * rotationSpeed;
}
function rotateHorizontalTouch(deltaMove, mesh) {
if (mesh.length > 1) {
for (let i = 0; i < mesh.length; i++) {
rotateHorizontalTouch(deltaMove, mesh[i]);
}
return;
}
mesh.rotation.y += Math.sign(deltaMove.x) * rotationSpeedTouchDevices;
}
/**
* isWithinMaxAngle
* @description Checks if the rotation in a specific axe is within the maximum
* values allowed.
* @param delta is the difference of the current rotation angle and the
* expected rotation angle
* @param axe is the axe of rotation: x(vertical rotation), y (horizontal
* rotation)
* @return true if the rotation with the new delta is included into the
* allowed angle range, false otherwise
*/
function isWithinMaxAngle(delta, axe) {
if (MAX_ROTATON_ANGLES[axe].enabled) {
if (mesh.length > 1) {
let condition = true;
for (let i = 0; i < mesh.length; i++) {
if (!condition) return false;
if (MAX_ROTATON_ANGLES[axe].enabled) {
condition = isRotationWithinMaxAngles(mesh[i], delta, axe);
}
}
return condition;
}
return isRotationWithinMaxAngles(mesh, delta, axe);
}
return true;
}
function isRotationWithinMaxAngles(meshToRotate, delta, axe) {
return MAX_ROTATON_ANGLES[axe].from * -1 <
meshToRotate.rotation[axe] + delta &&
meshToRotate.rotation[axe] + delta < MAX_ROTATON_ANGLES[axe].to
? true
: false;
}
function resetMousePosition() {
previousMousePosition = { x: 0, y: 0 };
}
/****************** MOUSE interaction functions - desktop *****/
function mouseDown(e) {
isDragging = true;
flag = mouseFlags.MOUSEDOWN;
}
function mouseMove(e) {
if (isDragging) {
const deltaMove = {
x: e.offsetX - previousMousePosition.x,
y: e.offsetY - previousMousePosition.y,
};
previousMousePosition = { x: e.offsetX, y: e.offsetY };
if (horizontalRotationEnabled && deltaMove.x != 0) {
// && (Math.abs(deltaMove.x) > Math.abs(deltaMove.y))) {
// enabling this, the mesh will rotate only in one specific direction
// for mouse movement
if (!isWithinMaxAngle(Math.sign(deltaMove.x) * rotationSpeed, "y"))
return;
rotateHorizontal(deltaMove, mesh);
flag = mouseFlags.MOUSEMOVE;
}
if (verticalRotationEnabled && deltaMove.y != 0) {
// &&(Math.abs(deltaMove.y) > Math.abs(deltaMove.x)) //
// enabling this, the mesh will rotate only in one specific direction for
// mouse movement
if (!isWithinMaxAngle(Math.sign(deltaMove.y) * rotationSpeed, "x"))
return;
rotateVertical(deltaMove, mesh);
flag = mouseFlags.MOUSEMOVE;
}
}
}
function mouseUp() {
isDragging = false;
resetMousePosition();
}
function wheel(e) {
if (!zoomEnabled) return;
const delta = e.wheelDelta ? e.wheelDelta : e.deltaY * -1;
if (delta > 0 && camera.position.z > minDistance) {
zoomIn();
} else if (delta < 0 && camera.position.z < maxDistance) {
zoomOut();
}
}
/****************** TOUCH interaction functions - mobile *****/
function onTouchStart(e) {
e.preventDefault();
flag = mouseFlags.MOUSEDOWN;
if (e.touches.length === 2) {
prevZoomDiff.X = Math.abs(e.touches[0].clientX - e.touches[1].clientX);
prevZoomDiff.Y = Math.abs(e.touches[0].clientY - e.touches[1].clientY);
currentTouches = new Array(2);
} else {
previousMousePosition = { x: e.touches[0].pageX, y: e.touches[0].pageY };
}
}
function onTouchEnd(e) {
prevZoomDiff.X = null;
prevZoomDiff.Y = null;
/* If you were zooming out, currentTouches is updated for each finger you
* leave up the screen so each time a finger leaves up the screen,
* currentTouches length is decreased of a unit. When you leave up both 2
* fingers, currentTouches.length is 0, this means the zoomming phase is
* ended.
*/
if (currentTouches.length > 0) {
currentTouches.pop();
} else {
currentTouches = [];
}
e.preventDefault();
if (flag === mouseFlags.MOUSEDOWN) {
// TouchClick
// You can invoke more other functions for animations and so on...
} else if (flag === mouseFlags.MOUSEMOVE) {
// Touch drag
// You can invoke more other functions for animations and so on...
}
resetMousePosition();
}
function onTouchMove(e) {
e.preventDefault();
flag = mouseFlags.MOUSEMOVE;
// Touch zoom.
// If two pointers are down, check for pinch gestures.
if (e.touches.length === 2 && zoomEnabled) {
currentTouches = new Array(2);
// Calculate the distance between the two pointers.
const curDiffX = Math.abs(e.touches[0].clientX - e.touches[1].clientX);
const curDiffY = Math.abs(e.touches[0].clientY - e.touches[1].clientY);
if (prevZoomDiff && prevZoomDiff.X > 0 && prevZoomDiff.Y > 0) {
if (
curDiffX > prevZoomDiff.X &&
curDiffY > prevZoomDiff.Y &&
camera.position.z > minDistance
) {
zoomIn();
} else if (
curDiffX < prevZoomDiff.X &&
camera.position.z < maxDistance &&
curDiffY < prevZoomDiff.Y
) {
zoomOut();
}
}
// Cache the distance for the next move event.
prevZoomDiff.X = curDiffX;
prevZoomDiff.Y = curDiffY;
// Touch Rotate.
} else if (currentTouches.length === 0) {
prevZoomDiff.X = null;
prevZoomDiff.Y = null;
const deltaMove = {
x: e.touches[0].pageX - previousMousePosition.x,
y: e.touches[0].pageY - previousMousePosition.y,
};
previousMousePosition = { x: e.touches[0].pageX, y: e.touches[0].pageY };
if (horizontalRotationEnabled && deltaMove.x != 0) {
if (
!isWithinMaxAngle(
Math.sign(deltaMove.x) * rotationSpeedTouchDevices,
"y"
)
)
return;
rotateHorizontalTouch(deltaMove, mesh);
}
if (verticalRotationEnabled && deltaMove.y != 0) {
if (
!isWithinMaxAngle(
Math.sign(deltaMove.y) * rotationSpeedTouchDevices,
"x"
)
)
return;
rotateVerticalTouch(deltaMove, mesh);
}
}
}
/********************* Event Listeners *************************/
/** Mouse Interaction Controls (rotate & zoom, desktop **/
// Mouse - move
domElement.addEventListener("mousedown", mouseDown, false);
domElement.addEventListener("mousemove", mouseMove, false);
domElement.addEventListener("mouseup", mouseUp, false);
domElement.addEventListener("mouseout", mouseUp, false);
// Mouse - zoom
domElement.addEventListener("wheel", wheel, false);
/** Touch Interaction Controls (rotate & zoom, mobile) **/
// Touch - move
domElement.addEventListener("touchstart", onTouchStart, false);
domElement.addEventListener("touchmove", onTouchMove, false);
domElement.addEventListener("touchend", onTouchEnd, false);
}
export { ObjectControls };