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backgroundList.c
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136 lines (118 loc) · 2.22 KB
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#include "backgroundList.h"
bool createNodeB(tPosB *p);
void createEmptyListB(tListB *L)
{
*L = BNULL;
}
bool isEmptyListB(tListB L)
{
return L == BNULL;
}
tPosB firstB(tListB L)
{
return L;
}
tPosB lastB(tListB L)
{
return L->prev;
}
tPosB previousB(tPosB p, tListB L)
{
if (p->prev == lastB(L))
{
return BNULL;
}
else
return p->prev;
}
tPosB nextB(tPosB p, tListB L)
{
UNUSED(L);
return p->next;
}
bool insertItemB(tItemB d, tPosB p, tListB *L)
{
tPosB q;
if (!createNodeB(&q))
return false;
q->data = d;
q->next = BNULL;
q->prev = BNULL;
if (isEmptyListB(*L)) // Empty list
{
*L = q; // The first node its q
q->prev = q;
}
else if (p == BNULL) // Insert at the end
{
tPosB r;
r = (*L)->prev; // (*L)->prev is the last node
r->next = q;
q->prev = r;
(*L)->prev = q;
}
else if (p == *L) // Insert at first position
{
q->next = *L;
q->prev = (*L)->prev; // (*L)->prev point to last node
(*L)->prev = q;
*L = q;
}
else // Insert in the middle
{
// Pointers are reassigned
q->next = p;
q->prev = p->prev;
p->prev->next = q;
p->prev = q;
}
return true;
}
void deleteAtPositionB(tPosB p, tListB *L)
{
tPosB q;
if (p == *L) // p is the first node
{
if (p->next == BNULL)
{
*L = BNULL;
}
else
{
*L = p->next; // point the list to second node
(*L)->prev = p->prev; // p->prev point to last node
}
}
else if (p->next == BNULL) // p is the last node
{
q = p->prev;
(*L)->prev = q;
q->next = BNULL;
}
else // p is in the middle
{
q = p->next;
p->prev->next = q;
q->prev = p->prev;
}
// Free memory
free(p);
}
tItemB getItemB(tPosB p, tListB L)
{
UNUSED(L);
return (p->data);
}
bool createNodeB(tPosB *p)
{
*p = malloc(sizeof(struct tNodeB));
if (*p == BNULL)
return false;
else
return true;
}
void updateItemB(tItemB d, tPosB p, tListB* L)
{
UNUSED(L);
p->data=d;
}