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Add team principles from the April 23/24 away day
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source/principles/index.html.md.erb

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# Principles
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# Principles
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These principles guide us in working on the design system. They’re designed to inspire action, help us make decisions and set boundaries. We rely on principles rather than process.
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## 1. Be open
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Be transparent about our processes and the decisions we make. Take on feedback and change our work or our ideas.
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## 2. Be inviting
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Actively encourage members of the team, people at GDS, and the wider community to get involved in our work and help shape decisions.
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## 3. Transfer power
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Enable others to make decisions about the design system. Seek out people and ideas proactively that we can involve in activities.
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## 4. Educate
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Provide people with the knowledge and skills to iterate and improve the design system sustainably.
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## 5. Progress, don’t perfect
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Focus on validating the riskiest assumptions. Highlight where the cost of being wrong is low. Trust the community’s insights to guide us. Iterate.
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## 6. Don’t skip the basics
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We create things of value that are usable, accessible, consistent and versatile. We look after the team’s health. We produce high-quality work and document it for our users.
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## 7. Expect a bumpy road
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It’s okay to make a call that turned out to be wrong. That’s how we learn and improve.
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## 8. Lift each other up
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Own our team and its ceremonies collectively. Create a safe and empathetic environment for each other, facilitators and contributors both. Give or ask for help.

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