EOS and IOSXR use `engineid`, while the rest of the modules use `engine_id`. Shouldn't this be standardized if the goal is to allow one to use a generic resource module play against multiple vendors?
EOS and IOSXR use
engineid, while the rest of the modules useengine_id.Shouldn't this be standardized if the goal is to allow one to use a generic resource module play against multiple vendors?