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Copy pathUnity2DProject.userprefs
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Copy pathUnity2DProject.userprefs
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20 lines (20 loc) · 1.3 KB
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<Properties>
<MonoDevelop.Ide.Workspace ActiveConfiguration="Debug" PreferredExecutionTarget="MonoDevelop.Default" />
<MonoDevelop.Ide.Workbench ActiveDocument="Assets\Sample Assets\2D\Scripts\SpawnScript.cs">
<Files>
<File FileName="Assets\Sample Assets\2D\Scripts\SpawnScript.cs" Line="1" Column="1" />
<File FileName="Assets\Sample Assets\2D\Scripts\SpawnScript.cs" Line="1" Column="1" />
<File FileName="Assets\Sample Assets\2D\Scripts\BGSpawnScript.cs" Line="1" Column="1" />
<File FileName="Assets\Sample Assets\2D\Scripts\PlatformerCharacter2D.cs" Line="1" Column="1" />
<File FileName="Assets\Sample Assets\2D\Scripts\HUDScript.cs" Line="1" Column="1" />
<File FileName="Assets\Sample Assets\2D\Scripts\GameOverScript.cs" Line="1" Column="1" />
<File FileName="Assets\Sample Assets\2D\Scripts\Floor_spawn_script.cs" Line="1" Column="1" />
<File FileName="Assets\Sample Assets\2D\Scripts\Destroyer.cs" Line="1" Column="1" />
<File FileName="Assets\Sample Assets\2D\Scripts\Platformer2DUserControl.cs" Line="1" Column="1" />
</Files>
</MonoDevelop.Ide.Workbench>
<MonoDevelop.Ide.DebuggingService.Breakpoints>
<BreakpointStore />
</MonoDevelop.Ide.DebuggingService.Breakpoints>
<MonoDevelop.Ide.DebuggingService.PinnedWatches />
</Properties>