-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathDSPMultiplyStackSize.csproj
More file actions
115 lines (115 loc) · 5.91 KB
/
Copy pathDSPMultiplyStackSize.csproj
File metadata and controls
115 lines (115 loc) · 5.91 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{81DF3045-8007-4F6A-AAF6-903139D85B6C}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>DSPMultiplyStackSize</RootNamespace>
<AssemblyName>DSPMultiplyStackSize</AssemblyName>
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<TargetFrameworkProfile />
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>..\..\..\..\..\..\VS2019\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<Prefer32Bit>false</Prefer32Bit>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<Prefer32Bit>false</Prefer32Bit>
</PropertyGroup>
<ItemGroup>
<Reference Include="0Harmony, Version=2.3.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>..\Libs\0Harmony.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp_publicized, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\Dyson Sphere Program\DSPGAME_Data\Managed\publicized_assemblies\Assembly-CSharp_publicized.dll</HintPath>
</Reference>
<Reference Include="BepInEx, Version=5.4.5.0, Culture=neutral, PublicKeyToken=null">
<HintPath>..\Libs\BepInEx.dll</HintPath>
</Reference>
<Reference Include="BepInEx.Harmony, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>..\Libs\BepInEx.Harmony.dll</HintPath>
</Reference>
<Reference Include="netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\Dyson Sphere Program\DSPGAME_Data\Managed\netstandard.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Data" />
<Reference Include="System.Runtime.Serialization" />
<Reference Include="System.ServiceModel.Web" />
<Reference Include="System.Xml" />
<Reference Include="UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>..\Libs\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AssetBundleModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Dyson Sphere Program\DSPGAME_Data\Managed\UnityEngine.AssetBundleModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>..\Libs\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.JSONSerializeModule">
<HintPath>..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Dyson Sphere Program\DSPGAME_Data\Managed\UnityEngine.JSONSerializeModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Networking">
<HintPath>..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Dyson Sphere Program\DSPGAME_Data\Managed\UnityEngine.Networking.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextRenderingModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>..\Libs\UnityEngine.TextRenderingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>..\Libs\UnityEngine.UI.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Main.cs" />
<Compile Include="Patch.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="SimpleJSON\SimpleJSON.cs" />
<Compile Include="SimpleJSON\SimpleJSONBinary.cs" />
<Compile Include="SimpleJSON\SimpleJSONBuilder.cs" />
<Compile Include="SimpleJSON\SimpleJSONDotNetTypes.cs" />
<Compile Include="SimpleJSON\SimpleJSONUnity.cs" />
<Compile Include="UI.cs" />
</ItemGroup>
<ItemGroup>
<Content Include="SimpleJSON\Changelog.txt" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="multiplystacksize" />
<None Include="SimpleJSON\LICENSE" />
<None Include="SimpleJSON\README" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>
<PostBuildEvent>xcopy "$(TargetPath)" "C:\Program Files (x86)\Steam\steamapps\common\Dyson Sphere Program\BepInEx\plugins" /Y
xcopy "$(TargetPath)" "$(ProjectDir)" /Y</PostBuildEvent>
</PropertyGroup>
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>