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- All blueprint paths use the same format.
- New spawn template options: imprint %, follow, aggression level,
ignore all whistles, ignore ally look, facing direction.
- Default values for many spawn template options.
- Stamina and oxygen now set to max on spawn.
- Bug fix: Experience calculation corrected.
- Bug fix: Dino stats were not correctly saved between server restarts.
Copy file name to clipboardExpand all lines: ArkGameTestingCommands/SpawnCustomDino.cpp
+59-18Lines changed: 59 additions & 18 deletions
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@@ -6,14 +6,22 @@ bool SpawnCustomDino(
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int dinoBaseLevelHealth, int dinoBaseLevelStamina, int dinoBaseLevelOxygen, int dinoBaseLevelFood, int dinoBaseLevelWeight, int dinoBaseLevelMeleeDamage, int dinoBaseLevelMovementSpeed,
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int dinoTamedLevelHealth, int dinoTamedLevelStamina, int dinoTamedLevelOxygen, int dinoTamedLevelFood, int dinoTamedLevelWeight, int dinoTamedLevelMeleeDamage, int dinoTamedLevelMovementSpeed,
//NOTE: had these before for unknown reasons, but appears to not be required anymore (another way to update base/max stats is to call: status->RescaleAllStats();)
Copy file name to clipboardExpand all lines: ArkGameTestingCommands/SpawnCustomDino.h
+22-1Lines changed: 22 additions & 1 deletion
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#include<list>
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#include<iostream>
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enum AggressionLevel
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{
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Passive = 0,
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Neutral = 1,
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Aggressive = 2,
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AttackMyTarget = 3
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};
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enum FacingDirection
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{
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Forward = 0,
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Outwards = 1,
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Inwards = 2
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};
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boolSpawnCustomDino(
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unsignedlonglong steamId,
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std::string bpPath, std::string bpPathSaddle,
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int dinoBaseLevelHealth, int dinoBaseLevelStamina, int dinoBaseLevelOxygen, int dinoBaseLevelFood, int dinoBaseLevelWeight, int dinoBaseLevelMeleeDamage, int dinoBaseLevelMovementSpeed,
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int dinoTamedLevelHealth, int dinoTamedLevelStamina, int dinoTamedLevelOxygen, int dinoTamedLevelFood, int dinoTamedLevelWeight, int dinoTamedLevelMeleeDamage, int dinoTamedLevelMovementSpeed,
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