Skip to content

Game objects fall through the detected plane #1

@KeithT

Description

@KeithT

The Hit Testing example only partially works, the majority of objects fall through the mesh collider the modified DetectedPlaneVisualiser adds to the plane. The reason given in the course that the mesh colliders do not extend to the area where they fall through does not make sense as the colliders are added as soon as the mesh is instantiated and if you place an object in the centre of the mesh sometimes they fall through and sometimes they don't.

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions