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//
// CustomGameMenuTableViewController.m
// gameBeforeDishes
//
// Created by Kent Walters on 2016-03-02.
// Copyright © 2016 bdong. All rights reserved.
//
#import "CustomGameMenuTableViewController.h"
@interface CustomGameMenuTableViewController ()
@end
@implementation CustomGameMenuTableViewController
- (IBAction) stepperClicked:(id)sender{
if (_stepper.value > 4){
_stepper.value = 4;
}else if (_stepper.value < 2 ){
_stepper.value=2;
}else{
[[NSUserDefaults standardUserDefaults] setInteger:[_stepper value] forKey:@"numberOfPlayers"];
NSInteger a = (NSInteger)[_stepper value];
_numberOfPlayersLabel.text = [NSMutableString stringWithFormat:@"%@%ld", @"Number of Players: ", (long)a];
}
}
- (IBAction)shuffleSwitch:(id)sender {
[[NSUserDefaults standardUserDefaults] setBool:_shuffleOrderSwitch.on forKey:@"shuffleGameOrder"];
}
- (void)viewDidLoad {
[super viewDidLoad];
self.navigationController.navigationBarHidden = NO;
self.title = @"Custom Game Options";
// Make sure all labels display proper values based on user defaults
_numberOfPlayersLabel.text = [NSMutableString stringWithFormat:@"%@%ld", @"Number of Players: ",[[NSUserDefaults standardUserDefaults] integerForKey:@"numberOfPlayers"]] ;
_stepper.value = [[NSUserDefaults standardUserDefaults] integerForKey:@"numberOfPlayers"];
_shuffleOrderSwitch.on = [[NSUserDefaults standardUserDefaults] boolForKey:@"shuffleGameOrder"];
_slider.value = [[NSUserDefaults standardUserDefaults] floatForKey:@"gameSpeed"];
[self sliderSlid:_slider];
_pointStepper.value = [[NSUserDefaults standardUserDefaults] integerForKey:@"maxPoints"];
_roundsStepper.value = [[NSUserDefaults standardUserDefaults] integerForKey:@"roundsPerMiniGame"];
NSInteger i = [[NSUserDefaults standardUserDefaults] integerForKey:@"roundsPerMiniGame"];
_roundsPerMingameLabel.text = [NSMutableString stringWithFormat:@"Rounds/Minigame: %ld", (NSInteger) i];
[self pointStepperClicked:_pointStepper];
// styling status bar
//
// [self.navigationController.navigationBar setBarTintColor:[UIColor colorWithRed:0.5 green:0.5 blue:0.5 alpha:0.001]];
}
- (void)didReceiveMemoryWarning {
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
#pragma mark - Table view data source
- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView {
return 2 ;
}
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
if (section == 0 ){
return 5;
}else{
return 1;
}
}
- (IBAction)sliderSlid:(id)sender {
if (_slider.value*100 < 10.0){
_gameSpeedLabel.text = @"Game Speed: Molasses";
}else if (_slider.value*100 < 40.0){
_gameSpeedLabel.text = @"Game Speed: Slow";
}else if(_slider.value*100 < 70.0){
_gameSpeedLabel.text = @"Game Speed: Medium";
}else if (_slider.value*100 <90.0){
_gameSpeedLabel.text = @"Game Speed: Fast";
}else{
_gameSpeedLabel.text = @"Game Speed: Good luck";
}
[[NSUserDefaults standardUserDefaults] setFloat:_slider.value forKey:@"gameSpeed"];
}
- (IBAction)pointStepperClicked:(id)sender {
_pointsLabel.text = [NSMutableString stringWithFormat:@"Points to Win Game: %ld", (NSInteger) _pointStepper.value];
[[NSUserDefaults standardUserDefaults] setInteger:(NSInteger)_pointStepper.value forKey:@"maxPoints"];
}
- (IBAction)roundsPerMiniStepper:(id)sender {
_roundsPerMingameLabel.text = [NSMutableString stringWithFormat:@"Rounds/Minigame: %ld", (NSInteger) _roundsStepper.value];
[[NSUserDefaults standardUserDefaults] setInteger:(NSInteger)_roundsStepper.value forKey:@"roundsPerMiniGame"];
}
@end