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Rewrite Case 001 evidence as 6-8 active investigative artifacts #4

Description

@breadback00-dev

Goal

Shape the first case around evidence that players actively inspect and interpret, with ordinary human stakes first and mythology underneath.

Tasks

  • Compress the case into 6-8 high-signal artifacts.
  • Make each artifact answer or complicate a specific question.
  • Put a clear anomaly in the opening minute.
  • Avoid long lore exposition.
  • Include at least one contradiction or missing piece that rewards investigation.

Acceptance criteria

  • A new player understands the human situation before the mythic structure.
  • Evidence items are short enough to inspect without fatigue.
  • The first case can support tagging, gating, bonus evidence, and final interpretation.

Recommended Compound Engineering skill

ce-brainstorm for content shape, then ce-work for implementation.

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    contentEvidence, writing, pacing, and narrative contentprototypePublic prototype scope and implementation

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