From eed262d7ae94187a3dca6abe857e1759c54d6627 Mon Sep 17 00:00:00 2001 From: Iamgoofball Date: Wed, 18 Nov 2015 00:23:58 -0800 Subject: [PATCH] Gold income changes Increases the starting income to 500 Reduces the difficulty multiplier to difficulty lvl X 15 from difficulty lvl X 25 This should help with the early game money difficulty, yet prevent end game money snowballing. --- core/src/bunzosteele/heroesemblem/model/ShopState.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/core/src/bunzosteele/heroesemblem/model/ShopState.java b/core/src/bunzosteele/heroesemblem/model/ShopState.java index 5cf11cd..74108e8 100644 --- a/core/src/bunzosteele/heroesemblem/model/ShopState.java +++ b/core/src/bunzosteele/heroesemblem/model/ShopState.java @@ -37,7 +37,7 @@ public ShopState(final BattleState battleState) throws IOException this.roster = battleState.roster; this.stock = UnitGenerator.GenerateStock(this.roster, battleState.game); this.selected = null; - int bonusGold = 300 + battleState.difficulty * 25; + int bonusGold = 500 + battleState.difficulty * 15; int totalLevel = 0; for(Unit unit : roster){ totalLevel+= unit.level;