blog/posts/01-11-2025-why-a-world-below-is-no-longer-pixel-perfect #3
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Small update, i have decided to increase the virtual resolution so that each pixel is now rendered as 6x6 pixels on the screen. This allowed for more smoothness |
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blog/posts/01-11-2025-why-a-world-below-is-no-longer-pixel-perfect
https://cacticrown.github.io/blog/posts/01-11-2025-why-a-world-below-is-no-longer-pixel-perfect.html
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