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_posts/2019-03-28-blender-tutorial-14-armatures-character-rigging.md

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In the [previous post of the series "Blender tutorial"](2019/03/27/blender-tutorial-13-animation.html) we talked about animation. In this post we will talk about armatures and character rigging.
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In the [previous post of the series "Blender tutorial"](/2019/03/27/blender-tutorial-13-animation.html) we talked about animation. In this post we will talk about armatures and character rigging.
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Let's start from armatures. Armatures are composed of bones. We can create bones by selecting *Add -> Armature -> Single Bone*. Every bone is compose of:
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* a base

_posts/2019-03-29-blender-tutorial-15-cycles.md

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In the [previous post of the series "Blender tutorial"](2019/03/28/blender-tutorial-14-armatures-character-rigging.html) we talked about character rigging. In this post we will talk about the Cycles rendering engine. What is exactly Cycles?
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In the [previous post of the series "Blender tutorial"](/2019/03/28/blender-tutorial-14-armatures-character-rigging.html) we talked about character rigging. In this post we will talk about the Cycles rendering engine. What is exactly Cycles?
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Let's see a quote taken from Blender doc:
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> Cycles is Blender’s ray-tracing production render engine.

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