@@ -17,12 +17,31 @@ import {
1717 RepeatWrapping ,
1818 MeshStandardMaterial ,
1919 PlaneGeometry
20- } from 'three/build/three.module.js '
21- import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls.js '
22- import { PLYLoader } from 'three/examples/jsm/loaders/PLYLoader.js '
20+ } from 'three'
21+ import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls'
22+ import { PLYLoader } from 'three/examples/jsm/loaders/PLYLoader'
2323import { animation } from '../common/animation'
2424
25- const sceneThreeJS = ( ) => {
25+ const camera3D = ( ) : PerspectiveCamera => {
26+ const camera = new PerspectiveCamera ( 75 , window . innerWidth / window . innerHeight , 0.1 , 1000 )
27+ camera . position . z = 8
28+ camera . position . y = 0
29+ camera . position . x = 0
30+ return camera
31+ }
32+
33+ const renderer3D = ( ) : WebGLRenderer => {
34+ const renderer = new WebGLRenderer ( { alpha : true } )
35+ renderer . physicallyCorrectLights = true
36+ // renderer.gammaInput = true
37+ // renderer.gammaOutput = true
38+ renderer . shadowMap . enabled = true
39+ renderer . shadowMap . type = PCFSoftShadowMap
40+ renderer . setSize ( window . innerWidth , window . innerHeight )
41+ return renderer
42+ }
43+
44+ const sceneThreeJS = ( ) : void => {
2645 const plyLoader = new PLYLoader ( )
2746 const scene = new Scene ( )
2847 const textureLoader = new TextureLoader ( )
@@ -119,41 +138,24 @@ const renderLoop = (renderer, scene, camera, orbit) => {
119138 renderFrame ( )
120139}
121140
122- const lights = ( scene ) => {
123- scene . add ( pointLight ( ) )
124- scene . add ( new HemisphereLight ( 0x303F9F , 0x000000 , 1 ) )
125- }
126-
127- const camera3D = ( ) => {
128- const camera = new PerspectiveCamera ( 75 , window . innerWidth / window . innerHeight , 0.1 , 1000 )
129- camera . position . z = 8
130- camera . position . y = 0
131- camera . position . x = 0
132- return camera
133- }
134-
135- const pointLight = ( ) => {
141+ const pointLight = ( ) : PointLight => {
136142 const light = new PointLight ( 0xffffff , 1 , 20 , 2 )
137143 light . power = 1700
138144 light . castShadow = true
139145 light . shadow . mapSize . width = 512
140- light . shadow . mapSize . heigth = 512
146+ light . shadow . mapSize . height = 512
141147 light . shadow . radius = 1.5
142148 light . position . set ( 0 , 5 , 3 )
143149 return light
144150}
145151
146- const renderer3D = ( ) => {
147- const renderer = new WebGLRenderer ( { alpha : true } )
148- renderer . physicallyCorrectLights = true
149- renderer . gammaInput = true
150- renderer . gammaOutput = true
151- renderer . shadowMap . enabled = true
152- renderer . shadowMap . type = PCFSoftShadowMap
153- renderer . setSize ( window . innerWidth , window . innerHeight )
154- return renderer
152+ const lights = ( scene : Scene ) : void => {
153+ scene . add ( pointLight ( ) )
154+ scene . add ( new HemisphereLight ( 0x303F9F , 0x000000 , 1 ) )
155155}
156156
157+
158+
157159const stars = ( textureLoader , completeLoad ) => {
158160 textureLoader . load ( 'assets/models/textures/circle.png' , function ( texture ) {
159161 const starsGeometry = new Geometry ( )
@@ -208,7 +210,7 @@ const floor = (textureLoader, completionFunction) => {
208210 } )
209211}
210212
211- const showRenderingSurfaceAnimation = ( ) => animation ( 'rendering-surface' , 'show' )
213+ const showRenderingSurfaceAnimation = ( ) : void => animation ( 'rendering-surface' , 'show' )
212214
213215const setWindowResizeListener = ( camera , renderer ) => {
214216 window . addEventListener ( 'resize' , ( ) => {
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