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SpecialAbility.doclua
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147 lines (109 loc) · 2.88 KB
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---
-- @module SpecialAbility
local M = {}
---
-- @field [parent=#SpecialAbility] #number summon
M.summon = 1;
---
-- @field [parent=#SpecialAbility] #number enrage
M.enrage = 1;
---
-- @field [parent=#SpecialAbility] #number rampage
M.rampage = 1;
---
-- @field [parent=#SpecialAbility] #number area_rampage
M.area_rampage = 1;
---
-- @field [parent=#SpecialAbility] #number flurry
M.flurry = 1;
---
-- @field [parent=#SpecialAbility] #number triple_attack
M.triple_attack = 1;
---
-- @field [parent=#SpecialAbility] #number quad_attack
M.quad_attack = 1;
---
-- @field [parent=#SpecialAbility] #number innate_dual_wield
M.innate_dual_wield = 1;
---
-- @field [parent=#SpecialAbility] #number bane_attack
M.bane_attack = 1;
---
-- @field [parent=#SpecialAbility] #number magical_attack
M.magical_attack = 1;
---
-- @field [parent=#SpecialAbility] #number ranged_attack
M.ranged_attack = 1;
---
-- @field [parent=#SpecialAbility] #number unslowable
M.unslowable = 1;
---
-- @field [parent=#SpecialAbility] #number unmezable
M.unmezable = 1;
---
-- @field [parent=#SpecialAbility] #number uncharmable
M.uncharmable = 1;
---
-- @field [parent=#SpecialAbility] #number unstunable
M.unstunable = 1;
---
-- @field [parent=#SpecialAbility] #number unsnareable
M.unsnareable = 1;
---
-- @field [parent=#SpecialAbility] #number unfearable
M.unfearable = 1;
---
-- @field [parent=#SpecialAbility] #number undispellable
M.undispellable = 1;
---
-- @field [parent=#SpecialAbility] #number immune_melee
M.immune_melee = 1;
---
-- @field [parent=#SpecialAbility] #number immune_magic
M.immune_magic = 1;
---
-- @field [parent=#SpecialAbility] #number immune_fleeing
M.immune_fleeing = 1;
---
-- @field [parent=#SpecialAbility] #number immune_melee_except_bane
M.immune_melee_except_bane = 1;
---
-- @field [parent=#SpecialAbility] #number immune_melee_except_magical
M.immune_melee_except_magical = 1;
---
-- @field [parent=#SpecialAbility] #number immune_aggro
M.immune_aggro = 1;
---
-- @field [parent=#SpecialAbility] #number immune_aggro_on
M.immune_aggro_on = 1;
---
-- @field [parent=#SpecialAbility] #number immune_casting_from_range
M.immune_casting_from_range = 1;
---
-- @field [parent=#SpecialAbility] #number immune_feign_death
M.immune_feign_death = 1;
---
-- @field [parent=#SpecialAbility] #number immune_taunt
M.immune_taunt = 1;
---
-- @field [parent=#SpecialAbility] #number tunnelvision
M.tunnelvision = 1;
---
-- @field [parent=#SpecialAbility] #number dont_buff_friends
M.dont_buff_friends = 1;
---
-- @field [parent=#SpecialAbility] #number immune_pacify
M.immune_pacify = 1;
---
-- @field [parent=#SpecialAbility] #number leash
M.leash = 1;
---
-- @field [parent=#SpecialAbility] #number tether
M.tether = 1;
---
-- @field [parent=#SpecialAbility] #number destructible_object
M.destructible_object = 1;
---
-- @field [parent=#SpecialAbility] #number no_harm_from_client
M.no_harm_from_client = 1;
return M;