The Gravity compontent in crafty seems needlessly crude and unrealistic.
- True gravity is a force which works on your velocity but this "gravity" works directly on
this._y. This means, no matter what speed you are moving up gravity instantaneously starts moving you down instead of slowing you down.
- True gravity works from below. My tests have shown my player will stick to platforms from below, apparently from the side and even inside. I am not using the standard movement components but my own
Motion component which has a simple speed method.
Improving item 1 is really simple, 2 perhaps less so. Before I go off and re-invent the wheel, is there a better set of components I should be using for motion and why is Crafty so cra..., I mean crude out of the box in this respect?

The Gravity compontent in crafty seems needlessly crude and unrealistic.
this._y. This means, no matter what speed you are moving up gravity instantaneously starts moving you down instead of slowing you down.Motioncomponent which has a simplespeedmethod.Improving item 1 is really simple, 2 perhaps less so. Before I go off and re-invent the wheel, is there a better set of components I should be using for motion and why is Crafty so cra..., I mean crude out of the box in this respect?