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Copy pathGLExtensions.cpp
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609 lines (539 loc) · 25.4 KB
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//**************************************************************
//* OpenGLide - Glide to OpenGL Wrapper
//* http://openglide.sourceforge.net
//*
//* OpenGL Extensions
//*
//* OpenGLide is OpenSource under LGPL license
//* Originally made by Fabio Barros
//* Modified by Paul for Glidos (http://www.glidos.net)
//* Linux version by Simon White
//**************************************************************
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include "OpenGlide.h"
#include "GLExtensions.h"
#include "platform/openglext.h"
#include "platform/error.h"
//for some applications, the glGetString() result is truncated on Windows,
//(driver level workaround for application string buffer bugs, for Quake 2/3 etc.),
//so some GL extensions becomes un-available.
//enable this to force detecting some extensions
#define GLEXT_FORCE_DETECT_EXTENSIONS 1
enum EExtensionType
{
OGL_EXT_UNUSED = 0,
OGL_EXT_REQUIRED,
OGL_EXT_DESIRED,
};
enum ETunableType
{
Tunable_No = 0,
Tunable_On,
Tunable_Off,
};
struct stExtensionSupport
{
const char* name;
EExtensionType type;
ETunableType tunable;
FxBool* val;
const char* desc;
};
GLExtensions GLExt;
stExtensionSupport glNecessaryExt[] =
{
#define GLEXT_REF(n, r, t,d) {#n, r, Tunable_##t, &GLExt._##n, d},
#include "glext_list.h"
#undef GLEXT_REF
};
//Functions
PFNGLCLIENTACTIVETEXTUREARBPROC p_glClientActiveTexture = NULL;
PFNGLMULTITEXCOORD4FARBPROC p_glMultiTexCoord4fARB = NULL;
PFNGLMULTITEXCOORD3FARBPROC p_glMultiTexCoord3fARB = NULL;
PFNGLMULTITEXCOORD4FVARBPROC p_glMultiTexCoord4fvARB = NULL;
PFNGLACTIVETEXTUREARBPROC p_glActiveTextureARB = NULL;
PFNGLSECONDARYCOLOR3UBVEXTPROC p_glSecondaryColor3ubvEXT = NULL;
PFNGLSECONDARYCOLOR3UBEXTPROC p_glSecondaryColor3ubEXT = NULL;
PFNGLSECONDARYCOLOR3FVEXTPROC p_glSecondaryColor3fvEXT = NULL;
PFNGLSECONDARYCOLOR3FEXTPROC p_glSecondaryColor3fEXT = NULL;
PFNGLSECONDARYCOLOR3BVEXTPROC p_glSecondaryColor3bvEXT = NULL;
PFNGLSECONDARYCOLOR3SVEXTPROC p_glSecondaryColor3svEXT = NULL;
PFNGLSECONDARYCOLOR3USVEXTPROC p_glSecondaryColor3usvEXT = NULL;
PFNGLSECONDARYCOLOR3IVEXTPROC p_glSecondaryColor3ivEXT = NULL;
PFNGLSECONDARYCOLORPOINTEREXTPROC p_glSecondaryColorPointerEXT = NULL;
PFNGLFOGCOORDFEXTPROC p_glFogCoordfEXT = NULL;
PFNGLFOGCOORDPOINTEREXTPROC p_glFogCoordPointerEXT = NULL;
PFNGLCOLORTABLEEXTPROC p_glColorTableEXT = NULL;
PFNGLCOLORSUBTABLEEXTPROC p_glColorSubTableEXT = NULL;
PFNGLGETCOLORTABLEEXTPROC p_glGetColorTableEXT = NULL;
PFNGLGETCOLORTABLEPARAMETERIVEXTPROC p_glGetColorTableParameterivEXT = NULL;
PFNGLGETCOLORTABLEPARAMETERFVEXTPROC p_glGetColorTableParameterfvEXT = NULL;
PFNGLBLENDFUNCSEPARATEEXTPROC p_glBlendFuncSeparateEXT = NULL;
PFNSETSWAPINTERVALEXT p_wglSwapIntervalEXT = NULL;
#ifdef __linux__
PFNGLXSWAPINTERVALEXT p_glXSwapIntervalEXT = NULL;
#endif
PFNGLARRAYELEMENTEXTPROC p_glArrayElementEXT = NULL;
PFNGLCOLORPOINTEREXTPROC p_glColorPointerEXT = NULL;
PFNGLDRAWARRAYSEXTPROC p_glDrawArraysEXT = NULL;
PFNGLEDGEFLAGPOINTEREXTPROC p_glEdgeFlagPointerEXT = NULL;
PFNGLGETPOINTERVEXTPROC p_glGetPointervEXT = NULL;
PFNGLINDEXPOINTEREXTPROC p_glIndexPointerEXT = NULL;
PFNGLNORMALPOINTEREXTPROC p_glNormalPointerEXT = NULL;
PFNGLVERTEXPOINTEREXTPROC p_glVertexPointerEXT = NULL;
PFNGLTEXCOORDPOINTEREXTPROC p_glTexCoordPointerEXT = NULL;
PFNDEBUGMESSAGECALLBACKARB p_glDebugMessageCallbackARB = NULL;
PFNDEBUGMESSAGECONTROLARB p_glDebugMessageControlARB = NULL;
PFNGLCOMPRESSEDTEXIMAGE2DARBPROC p_glCompressedTexImage2DARB = NULL;
PFNGLDELETEOBJECTARBPROC p_glDeleteObjectARB = NULL;
PFNGLGETHANDLEARBPROC p_glGetHandleARB = NULL;
PFNGLDETACHOBJECTARBPROC p_glDetachObjectARB = NULL;
PFNGLCREATESHADEROBJECTARBPROC p_glCreateShaderObjectARB = NULL;
PFNGLSHADERSOURCEARBPROC p_glShaderSourceARB = NULL;
PFNGLCOMPILESHADERARBPROC p_glCompileshaderARB = NULL;
PFNGLCREATEPROGRAMOBJECTARBPROC p_glCreateProgramObjectARB = NULL;
PFNGLATTACHOBJECTARBPROC p_glAttachObjectARB = NULL;
PFNGLLINKPROGRAMARBPROC p_glLinkProgramARB = NULL;
PFNGLUSEPROGRAMOBJECTARBPROC p_glUseProgramObjectARB = NULL;
PFNGLVALIDATEPROGRAMARBPROC p_glValidateProgramARB = NULL;
PFNGLUNIFORM1IARBPROC p_glUniform1iARB = NULL;
PFNGLUNIFORM4FARBPROC p_glUniform4fARB = NULL;
PFNGLUNIFORM4FVARBPROC p_glUniform4fvARB = NULL;
PFNGLUNIFORM1FVARBPROC p_glUniform1fvARB = NULL;
PFNGLGETUNIFORMLOCATIONARBPROC p_glGetUniformLocationARB = NULL;
PFNGLGETINFOLOGARBPROC p_glGetInfoLogARB = NULL;
PFNGLVERTEXATTRIBPOINTERARBPROC p_glVertexAttribPointerARB = NULL;
PFNGLENABLEVERTEXATTRIBARRAYARBPROC p_glEnableVertexAttribArrayARB = NULL;
PFNGLDISABLEVERTEXATTRIBARRAYARBPROC p_glDisableVertexAttribArrayARB = NULL;
PFNGLBINDATTRIBLOCATIONARBPROC p_glBindAttribLocationARB = NULL;
PFNGLVERTEXATTRIB1FPROC p_glVertexAttrib1fARB = NULL;
PFNGLVERTEXATTRIB2FPROC p_glVertexAttrib2fARB = NULL;
PFNGLVERTEXATTRIB3FPROC p_glVertexAttrib3fARB = NULL;
PFNGLVERTEXATTRIB4FPROC p_glVertexAttrib4fARB = NULL;
PFNGLVERTEXATTRIB4NUBPROC p_glVertexAttrib4NubARB = NULL;
PFNGLGENFRAMEBUFFERSEXTPROC p_glGenFramebuffersEXT = NULL;
PFNGLDELETEFRAMEBUFFERSEXTPROC p_glDeleteFramebuffersEXT = NULL;
PFNGLBINDFRAMEBUFFEREXTPROC p_glBindFramebufferEXT = NULL;
PFNGLFRAMEBUFFERTEXTURE2DEXTPROC p_glFramebufferTexture2DEXT = NULL;
PFNGLGENRENDERBUFFERSEXTPROC p_glGenRenderbuffersEXT = NULL;
PFNGLDELETERENDERBUFFERSEXTPROC p_glDeleteRenderbuffersEXT = NULL;
PFNGLBINDRENDERBUFFEREXTPROC p_glBindRenderbufferEXT = NULL;
PFNGLRENDERBUFFERSTORAGEEXTPROC p_glRenderbufferStorageEXT = NULL;
PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC p_glFramebufferRenderbufferEXT = NULL;
PFNGLGENSAMPLERSPROC p_glGenSamplers = NULL;
PFNGLDELETESAMPLERSPROC p_glDeleteSamplers = NULL;
PFNGLBINDSAMPLERPROC p_glBindSampler = NULL;
PFNGLSAMPLERPARAMETERIPROC p_glSamplerParameteri = NULL;
PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC p_glRenderbufferStorageMultisampleEXT = NULL;
PFNGLBLITFRAMEBUFFEREXTPROC p_glBlitFramebufferEXT = NULL;
// Declarations
void GLEXT_LoadFunctions( void );
void APIENTRY DummyV( const void *a )
{
}
void APIENTRY DummyF( GLfloat a )
{
}
void APIENTRY Dummy3ub( GLubyte a, GLubyte b, GLubyte c )
{
}
// check to see if Extension is Supported
// code by Mark J. Kilgard of NVidia modified by Fabio Barros
bool OGLIsExtensionSupported( const char * extension )
{
const char * extensions;
const char * start;
char * where,
* terminator;
where = (char *) strchr( extension, ' ' );
if ( where || ( *extension == '\0' ) )
{
return false;
}
extensions = (char*)glGetString( GL_EXTENSIONS );
start = extensions;
if ( *start == '\0' )
{
LOGE(INIT, "No OpenGL extension supported, using all emulated.\n" );
return false;
}
while ( true )
{
where = (char *)strstr( start, extension );
if ( !where )
{
break;
}
terminator = where + strlen( extension );
if ( ( where == start ) || ( *( where - 1 ) == ' ' ) )
{
if ( ( *terminator == ' ' ) || ( *terminator == '\0' ) )
{
return true;
}
}
start = terminator;
}
return false;
}
void GLEXT_Init(void)
{
LOGM(INIT, LOG_SEPARATE );
LOGM(INIT, "** OpenGL Information **\n" );
LOGM(INIT, LOG_SEPARATE );
LOGM(INIT, "Vendor: %s\n", glGetString( GL_VENDOR ) );
LOGM(INIT, "Renderer: %s\n", glGetString( GL_RENDERER ) );
LOGM(INIT, "Version: %s\n", glGetString( GL_VERSION ) );
LOGM(INIT, "Extensions: %s\n", glGetString( GL_EXTENSIONS ) );
LOGM(INIT, "GLSL version:%s\n", glGetString( GL_SHADING_LANGUAGE_VERSION));
LOGM(INIT, LOG_SEPARATE );
int ver = 0;
int subver = 0;
sscanf( (const char *)glGetString( GL_VERSION ), "%d.%d", &ver, &subver);
GLExt.OGLVersion = ver * 100 + subver;
LOGM(INIT, "OpenGL Extensions:\n" );
LOGM(INIT, LOG_SEPARATE );
int index = 0;
for(index = 0; index < ARRAYSIZE(glNecessaryExt); ++index)
{
bool enable = *glNecessaryExt[index].val = OGLIsExtensionSupported(glNecessaryExt[index].name);
switch ( glNecessaryExt[ index ].type )
{
case OGL_EXT_REQUIRED:
if ( ! enable )
{
char szError[ 256 ];
sprintf( szError, "Severe Problem: minimal required OpenGL %s extension is required for OpenGLide!",
glNecessaryExt[ index ].name );
LOGE(INIT, szError );
ReportWarning( szError );
}
break;
case OGL_EXT_DESIRED:
if ( !enable )
{
char szError[ 256 ];
sprintf( szError, "Note: desired OpenGL %s extension is not supported, emulating behavior.\n",
glNecessaryExt[ index ].name );
LOGW(INIT, szError );
}
else if(glNecessaryExt[ index ].tunable)
{
char prefixname[256];
snprintf(prefixname, sizeof(prefixname)-1, "ext.%s", glNecessaryExt[ index ].name); //group them with prefix
CFG_AddInt(prefixname, glNecessaryExt[ index ].desc, glNecessaryExt[ index ].tunable == Tunable_On ? 1:0);
*glNecessaryExt[index].val = CFG_GetInt(prefixname, glNecessaryExt[ index ].tunable == Tunable_On ? enable : 0) ? true : false;
if(enable && !*glNecessaryExt[index].val)
{
char szError[ 256 ];
sprintf( szError, "Note: desired OpenGL %s extension is supported but disabled by config\n",
glNecessaryExt[ index ].name );
LOGW(INIT, szError );
}
}
break;
case OGL_EXT_UNUSED:
break;
}
}
LOGM(INIT, LOG_SEPARATE );
if ( DetectMMX( ) )
{
GLExt.MMXEnable = true;
}
else
{
#ifdef HAVE_MMX
char szError[ 256 ];
sprintf( szError, "Severe Problem: MMX is required for OpenGLide!" );
LOGE(INIT, szError );
LOGE(INIT, szError );
ReportError( szError );
exit( 1 );
#else
GLExt.MMXEnable = false;
#endif
}
GLEXT_LoadFunctions( );
}
void GLEXT_LoadFunctions( void )
{
p_glActiveTextureARB = NULL;
p_glMultiTexCoord4fARB = NULL;
p_glSecondaryColor3ubvEXT = (PFNGLSECONDARYCOLOR3UBVEXTPROC) DummyV;
p_glSecondaryColor3fvEXT = (PFNGLSECONDARYCOLOR3FVEXTPROC) DummyV;
p_glFogCoordfEXT = (PFNGLFOGCOORDFEXTPROC) DummyF;
GLExt.MultiTexCount = 1;
if ( GLExt._GL_ARB_multitexture )
{
glGetIntegerv( GL_MAX_TEXTURE_UNITS_ARB, &GLExt.MultiTexCount ); //max texture for fixed-function pipeline
LOGM(INIT, "MultiTexture Textures Units = %x\n", GLExt.MultiTexCount );
//Note: the code is pretty old, but for max compatibility, we don't change it to higher core functions
p_glClientActiveTexture = (PFNGLCLIENTACTIVETEXTUREARBPROC) OGLGetProcAddress( "glClientActiveTextureARB" );
p_glActiveTextureARB = (PFNGLACTIVETEXTUREARBPROC) OGLGetProcAddress( "glActiveTextureARB" );
p_glMultiTexCoord4fARB = (PFNGLMULTITEXCOORD4FARBPROC) OGLGetProcAddress( "glMultiTexCoord4fARB" );
p_glMultiTexCoord3fARB = (PFNGLMULTITEXCOORD3FARBPROC) OGLGetProcAddress( "glMultiTexCoord3fARB" );
p_glMultiTexCoord4fvARB = (PFNGLMULTITEXCOORD4FVARBPROC) OGLGetProcAddress( "glMultiTexCoord4fvARB" );
if ( ( p_glActiveTextureARB == NULL ) ||
( p_glMultiTexCoord4fARB == NULL ) ||
( p_glMultiTexCoord4fvARB == NULL )
|| !p_glMultiTexCoord3fARB )
{
LOGE(INIT, "Could not get the address of MultiTexture functions!\n" );
GLExt._GL_ARB_multitexture = FXFALSE;
GLExt.MultiTexCount = 1;
}
}
if ( GLExt._GL_EXT_secondary_color )
{
p_glSecondaryColor3ubvEXT = (PFNGLSECONDARYCOLOR3UBVEXTPROC) OGLGetProcAddress( "glSecondaryColor3ubvEXT" );
p_glSecondaryColor3ubEXT = (PFNGLSECONDARYCOLOR3UBEXTPROC) OGLGetProcAddress( "glSecondaryColor3ubEXT" );
p_glSecondaryColor3fvEXT = (PFNGLSECONDARYCOLOR3FVEXTPROC) OGLGetProcAddress( "glSecondaryColor3fvEXT" );
p_glSecondaryColor3bvEXT = (PFNGLSECONDARYCOLOR3BVEXTPROC) OGLGetProcAddress("glSecondaryColor3bvEXT");
p_glSecondaryColor3svEXT = (PFNGLSECONDARYCOLOR3SVEXTPROC) OGLGetProcAddress( "glSecondaryColor3svEXT" );
p_glSecondaryColor3usvEXT = (PFNGLSECONDARYCOLOR3USVEXTPROC) OGLGetProcAddress( "glSecondaryColor3usvEXT" );
p_glSecondaryColor3ivEXT = (PFNGLSECONDARYCOLOR3IVEXTPROC) OGLGetProcAddress( "glSecondaryColor3ivEXT" );
p_glSecondaryColorPointerEXT = (PFNGLSECONDARYCOLORPOINTEREXTPROC) OGLGetProcAddress( "glSecondaryColorPointerEXT" );
if ( ( p_glSecondaryColor3ubvEXT == NULL ) ||
( p_glSecondaryColor3ubEXT == NULL ) ||
( p_glSecondaryColorPointerEXT == NULL ) ||
( p_glSecondaryColor3fvEXT == NULL ) ||
p_glSecondaryColor3bvEXT == NULL ||
p_glSecondaryColor3svEXT == NULL ||
p_glSecondaryColor3usvEXT == NULL ||
p_glSecondaryColor3ivEXT == NULL)
{
LOGE(INIT, "Could not get address of function glSecondaryColorEXT.\n" );
GLExt._GL_EXT_secondary_color = FXFALSE;
}
}
if ( GLExt._GL_EXT_fog_coord )
{
p_glFogCoordfEXT = (PFNGLFOGCOORDFEXTPROC) OGLGetProcAddress( "glFogCoordfEXT" );
p_glFogCoordPointerEXT = (PFNGLFOGCOORDPOINTEREXTPROC) OGLGetProcAddress( "glFogCoordPointerEXT" );
if ( p_glFogCoordfEXT == NULL )
{
LOGE(INIT, "Could not get address of function glFogCoordEXT.\n" );
GLExt._GL_EXT_fog_coord = FXFALSE;
}
}
if ( GLExt._GL_EXT_paletted_texture )
{
p_glColorTableEXT = (PFNGLCOLORTABLEEXTPROC) OGLGetProcAddress( "glColorTableEXT" );
p_glColorSubTableEXT = (PFNGLCOLORSUBTABLEEXTPROC) OGLGetProcAddress( "glColorSubTableEXT" );
p_glGetColorTableEXT = (PFNGLGETCOLORTABLEEXTPROC) OGLGetProcAddress( "glGetColorTableEXT" );
p_glGetColorTableParameterivEXT = (PFNGLGETCOLORTABLEPARAMETERIVEXTPROC) OGLGetProcAddress( "glGetColorTableParameterivEXT" );
p_glGetColorTableParameterfvEXT = (PFNGLGETCOLORTABLEPARAMETERFVEXTPROC) OGLGetProcAddress( "glGetColorTableParameterfvEXT" );
if ( ( p_glColorTableEXT == NULL ) ||
( p_glColorSubTableEXT == NULL ) ||
( p_glGetColorTableEXT == NULL ) ||
( p_glGetColorTableParameterivEXT == NULL ) ||
( p_glGetColorTableParameterfvEXT == NULL ) )
{
LOGE(INIT, "Could not get address of function for PaletteEXT.\n" );
GLExt._GL_EXT_paletted_texture = FXFALSE;
}
else
{
LOGM(INIT, "Using Palette Extension.\n" );
}
}
//if(GLExt._WGL_EXT_swap_control) //always load it, because
//1: it could be used internally. 2: WGL_EXT_swap_control should be "GLX_EXT_swap_control" on linux
//note: wglSwapIntervalEXT is mapped to glXSwapIntervalEXT on WINE, but the function pointer is not inited (v10.7)
//so it will crash, need path WINE.
{
#ifdef WIN32
p_wglSwapIntervalEXT = (PFNSETSWAPINTERVALEXT) OGLGetProcAddress("wglSwapIntervalEXT");
#else
p_glXSwapIntervalEXT = (PFNGLXSWAPINTERVALEXT) OGLGetProcAddress("glXSwapIntervalEXT");
#endif
}
p_glDebugMessageCallbackARB = (PFNDEBUGMESSAGECALLBACKARB)OGLGetProcAddress("glDebugMessageCallbackARB");
p_glDebugMessageControlARB = (PFNDEBUGMESSAGECONTROLARB)OGLGetProcAddress("glDebugMessageControlARB");
if(GLExt._GL_ARB_debug_output)
{
if(!p_glDebugMessageCallbackARB || !p_glDebugMessageControlARB)
{
LOGE(INIT, "GL_ARB_debug_output is supported, but cannot get glDebugMessageCallbackARB/glDebugMessageControlARB.\n");
GLExt._GL_ARB_debug_output = FXFALSE;
}
}
#if GLEXT_FORCE_DETECT_EXTENSIONS
else if(p_glDebugMessageCallbackARB && p_glDebugMessageControlARB)
{
GLExt._GL_ARB_debug_output = FXTRUE;
LOGM(INIT, "GL_ARB_debug_output present, enabling it.\n");
}
#endif
if(GLExt._GL_ARB_texture_compression)
{
#if 0
GLint fmtnum = 0;
glGetIntegerv(NUM_COMPRESSED_TEXTURE_FORMATS_ARB, &fmtnum);
GLint* fmts = new GLint[fmtnum];
glGetIntegerv(COMPRESSED_TEXTURE_FORMATS_ARB, fmts);
LOGD(INIT, "Compressed image formats: ");
for(int i = 0; i < fmtnum; ++i)
{
LOGD(INIT, "%x ", fmts[i]);
}
LOGD(INIT, "\n");
delete[] fmts;
#endif
p_glCompressedTexImage2DARB = (PFNGLCOMPRESSEDTEXIMAGE2DARBPROC) OGLGetProcAddress("glCompressedTexImage2DARB");
if(!p_glActiveTextureARB)
{
LOGE(INIT, "cannot get proc addr: glCompressedTexImage2DARB.\n");
GLExt._GL_ARB_texture_compression = FXFALSE;
GLExt._GL_EXT_texture_compression_s3tc = FXFALSE;
}
}
if(GLExt._GL_ARB_shader_objects && GLExt._GL_ARB_vertex_shader && GLExt._GL_ARB_fragment_shader)
{
p_glDeleteObjectARB = (PFNGLDELETEOBJECTARBPROC) OGLGetProcAddress("glDeleteObjectARB");
p_glGetHandleARB = (PFNGLGETHANDLEARBPROC)OGLGetProcAddress("glGetHandleARB");
p_glDetachObjectARB = (PFNGLDETACHOBJECTARBPROC)OGLGetProcAddress("glDetachObjectARB");
p_glCreateShaderObjectARB = (PFNGLCREATESHADEROBJECTARBPROC )OGLGetProcAddress("glCreateShaderObjectARB");
p_glShaderSourceARB = (PFNGLSHADERSOURCEARBPROC )OGLGetProcAddress("glShaderSourceARB");
p_glCompileshaderARB = (PFNGLCOMPILESHADERARBPROC )OGLGetProcAddress("glCompileShaderARB");
p_glCreateProgramObjectARB = (PFNGLCREATEPROGRAMOBJECTARBPROC )OGLGetProcAddress("glCreateProgramObjectARB");
p_glAttachObjectARB = (PFNGLATTACHOBJECTARBPROC)OGLGetProcAddress("glAttachObjectARB");
p_glLinkProgramARB = (PFNGLLINKPROGRAMARBPROC )OGLGetProcAddress("glLinkProgramARB");
p_glUseProgramObjectARB = (PFNGLUSEPROGRAMOBJECTARBPROC )OGLGetProcAddress("glUseProgramObjectARB");
p_glValidateProgramARB = (PFNGLVALIDATEPROGRAMARBPROC )OGLGetProcAddress("glValidateProgramARB");
p_glUniform1iARB = (PFNGLUNIFORM1IARBPROC)OGLGetProcAddress("glUniform1iARB");
p_glUniform4fARB = (PFNGLUNIFORM4FARBPROC )OGLGetProcAddress("glUniform4fARB");
p_glUniform4fvARB = (PFNGLUNIFORM4FVARBPROC )OGLGetProcAddress("glUniform4fvARB");
p_glUniform1fvARB = (PFNGLUNIFORM1FVARBPROC )OGLGetProcAddress("glUniform1fvARB");
p_glGetUniformLocationARB = (PFNGLGETUNIFORMLOCATIONARBPROC )OGLGetProcAddress("glGetUniformLocationARB");
p_glGetInfoLogARB = (PFNGLGETINFOLOGARBPROC)OGLGetProcAddress("glGetInfoLogARB");
p_glVertexAttribPointerARB = (PFNGLVERTEXATTRIBPOINTERARBPROC)OGLGetProcAddress("glVertexAttribPointerARB");
p_glEnableVertexAttribArrayARB = (PFNGLENABLEVERTEXATTRIBARRAYARBPROC)OGLGetProcAddress("glEnableVertexAttribArrayARB");
p_glDisableVertexAttribArrayARB = (PFNGLDISABLEVERTEXATTRIBARRAYARBPROC)OGLGetProcAddress("glDisableVertexAttribArrayARB");
p_glBindAttribLocationARB = (PFNGLBINDATTRIBLOCATIONARBPROC)OGLGetProcAddress("glBindAttribLocationARB");
p_glVertexAttrib1fARB = (PFNGLVERTEXATTRIB1FPROC)OGLGetProcAddress("glVertexAttrib1fARB");
p_glVertexAttrib2fARB = (PFNGLVERTEXATTRIB2FPROC)OGLGetProcAddress("glVertexAttrib2fARB");
p_glVertexAttrib3fARB = (PFNGLVERTEXATTRIB3FPROC)OGLGetProcAddress("glVertexAttrib3fARB");
p_glVertexAttrib4fARB = (PFNGLVERTEXATTRIB4FPROC)OGLGetProcAddress("glVertexAttrib4fARB");
p_glVertexAttrib4NubARB = (PFNGLVERTEXATTRIB4NUBPROC)OGLGetProcAddress("glVertexAttrib4NubARB");
if(!p_glDeleteObjectARB
|| !p_glGetHandleARB
|| !p_glDetachObjectARB
|| !p_glCreateShaderObjectARB
|| !p_glShaderSourceARB
|| !p_glCompileshaderARB
|| !p_glCreateProgramObjectARB
|| !p_glAttachObjectARB
|| !p_glUseProgramObjectARB
|| !p_glValidateProgramARB
|| !p_glUniform1iARB
|| !p_glUniform4fARB
|| !p_glUniform4fvARB
|| !p_glUniform1fvARB
|| !p_glGetUniformLocationARB
|| !p_glGetInfoLogARB
|| !p_glVertexAttribPointerARB
|| !p_glEnableVertexAttribArrayARB
|| !p_glDisableVertexAttribArrayARB
|| !p_glBindAttribLocationARB
|| !p_glVertexAttrib1fARB
|| !p_glVertexAttrib2fARB
|| !p_glVertexAttrib3fARB
|| !p_glVertexAttrib4fARB
|| !p_glVertexAttrib4NubARB
)
{
LOGE(INIT, "cannot get proc addr for shader functions.\n");
GLExt._GL_ARB_shader_objects = FXFALSE;
GLExt._GL_ARB_vertex_shader = FXFALSE;
GLExt._GL_ARB_fragment_shader = FXFALSE;
GLExt.ShaderEnabled = false;
}
else
{
GLExt.ShaderEnabled = OG_ENABLE_SHADER;
if(!OG_ENABLE_SHADER)
LOGW(INIT, "shader supported but disabled in build.\n");
}
}
if(!GLExt.ShaderEnabled)
LOGW(INIT, "shader not supported, texture & color & alpha combine may not work properly.\n");
else
{
//max texture for programmable pipeline, used by GL_ARB_fragment_program (assembly)
//but should also be available for GL_ARB_fragment_shader (GLSL)
GLint ShaderTexCount = 0;
glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS_ARB, &ShaderTexCount);
LOGM(INIT, "MultiTexture Textures Units (Shader) = %x\n", ShaderTexCount);
GLExt.MultiTexCount = max(GLExt.MultiTexCount, ShaderTexCount);
}
if(GLExt._GL_EXT_framebuffer_object)
{
p_glGenFramebuffersEXT = (PFNGLGENFRAMEBUFFERSEXTPROC)OGLGetProcAddress("glGenFramebuffersEXT");
p_glDeleteFramebuffersEXT = (PFNGLDELETEFRAMEBUFFERSEXTPROC)OGLGetProcAddress("glDeleteFramebuffersEXT");
p_glBindFramebufferEXT = (PFNGLBINDFRAMEBUFFEREXTPROC)OGLGetProcAddress("glBindFramebufferEXT");
p_glFramebufferTexture2DEXT = (PFNGLFRAMEBUFFERTEXTURE2DEXTPROC)OGLGetProcAddress("glFramebufferTexture2DEXT");
p_glGenRenderbuffersEXT = (PFNGLGENRENDERBUFFERSEXTPROC)OGLGetProcAddress("glGenRenderbuffersEXT");
p_glDeleteRenderbuffersEXT = (PFNGLDELETERENDERBUFFERSEXTPROC)OGLGetProcAddress("glDeleteRenderbuffersEXT");
p_glBindRenderbufferEXT = (PFNGLBINDRENDERBUFFEREXTPROC)OGLGetProcAddress("glBindRenderbufferEXT");
p_glRenderbufferStorageEXT = (PFNGLRENDERBUFFERSTORAGEEXTPROC)OGLGetProcAddress("glRenderbufferStorageEXT");
p_glFramebufferRenderbufferEXT = (PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)OGLGetProcAddress("glFramebufferRenderbufferEXT");
if(!p_glGenFramebuffersEXT
|| !p_glDeleteFramebuffersEXT
|| !p_glBindFramebufferEXT
|| !p_glFramebufferTexture2DEXT
|| !p_glGenRenderbuffersEXT
|| !p_glDeleteRenderbuffersEXT
|| !p_glBindRenderbufferEXT
|| !p_glRenderbufferStorageEXT
|| !p_glFramebufferRenderbufferEXT
)
{
LOGE(INIT, "cannot get proc addr for FBO functions.\n");
GLExt._GL_EXT_framebuffer_object = FXFALSE;
}
}
p_glGenSamplers = (PFNGLGENSAMPLERSPROC)OGLGetProcAddress("glGenSamplers");
p_glDeleteSamplers = (PFNGLDELETESAMPLERSPROC)OGLGetProcAddress("glDeleteSamplers");
p_glBindSampler = (PFNGLBINDSAMPLERPROC)OGLGetProcAddress("glBindSampler");
p_glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC)OGLGetProcAddress("glSamplerParameteri");
if(GLExt._GL_ARB_sampler_objects)
{
if(!p_glGenSamplers || !p_glDeleteSamplers || !p_glBindSampler || !p_glSamplerParameteri)
{
LOGE(INIT, "cannot get proc addr for sampler functions.\n");
GLExt._GL_ARB_sampler_objects = FXFALSE;
}
}
#if GLEXT_FORCE_DETECT_EXTENSIONS
else if(p_glGenSamplers && p_glDeleteSamplers && p_glBindSampler && p_glSamplerParameteri)
{
GLExt._GL_ARB_sampler_objects = FXTRUE;
LOGM(INIT, "GL_ARB_sampler_objects present, enabling it.\n");
}
#endif
if(GLExt._GL_EXT_framebuffer_multisample)
{
p_glRenderbufferStorageMultisampleEXT = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)OGLGetProcAddress("glRenderbufferStorageMultisampleEXT");
if(!p_glRenderbufferStorageMultisampleEXT)
{
LOGE(INIT, "cannot get proc addr for framebuffer multisample.\n");
GLExt._GL_EXT_framebuffer_multisample = FXFALSE;
}
}
if(GLExt._GL_EXT_framebuffer_blit)
{
p_glBlitFramebufferEXT = (PFNGLBLITFRAMEBUFFEREXTPROC)OGLGetProcAddress("glBlitFramebufferEXT");
if(!p_glBlitFramebufferEXT)
{
LOGE(INIT, "cannot get proc addr for framebuffer blit.\n");
GLExt._GL_EXT_framebuffer_blit = FXFALSE;
}
}
if(GLExt._GL_ARB_multisample && GLExt._GL_EXT_framebuffer_multisample && GLExt._GL_EXT_framebuffer_blit)
GLExt.MSAA_Available = true;
LOGM(INIT, "GLEXT_LoadFunctions done.\n" );
}