diff --git a/docs/level_editor/images/editor_overview.svg b/docs/level_editor/images/editor_overview.svg index 220d7a36c..269f73c03 100644 --- a/docs/level_editor/images/editor_overview.svg +++ b/docs/level_editor/images/editor_overview.svg @@ -4,21 +4,31 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - 5 - 51 - 12 - 2 - 3 - 34 - 47 - 7 - 6 - 6 - 8 - - 8 - - - + transform="translate(-403.11792,30)" />9 diff --git a/docs/level_editor/level_editor.rst b/docs/level_editor/level_editor.rst index d47208b02..41dca6a58 100644 --- a/docs/level_editor/level_editor.rst +++ b/docs/level_editor/level_editor.rst @@ -26,4 +26,30 @@ Number Name What it shows 6 Menubar Common commands for editing / debugging / opening editors etc. 7 Toolbar Tools and common options for editing. 8 Statusbar Contextual info and small self-contained messages. +9 Titlebar Start/Stop Level button, current level name and edit status. ====== ======================= ============= + +Layout customization +==================== + +Most panels are optional and can be toggled from the ``View`` menu in the +Menubar. + +The Console can be shown or hidden quickly with the ``Ctrl+``` shortcut. Use +the same shortcut to jump to the Command Bar in the Console. + +Running the game +================ + +Press ``F5`` to play the currently edited level. Crown saves a copy of the +level you are editing and launches it in a separate window. When the level is +running, the Console automatically connects to the game's runtime and +switches to communicate with it. + +To stop the playtest, close the game window or press the Stop Level button on +the Titlebar. If the runtime takes too long to stop, it will be forcibly +terminated. At exit the Console will switch back to communicating with the +editor's runtime. + +To run the full game, choose ``Debug -> Run Game`` from the Menubar. In this +mode Crown launches the game as it would run for an end user.