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Description
Epic: #580 Yomi Tower VR on Quest
Phase: 2.5 - UI Design
Estimate: 4h
Blocked By: TASK-005, TASK-009
Blocks: None (Design exploration)
Objective
Design and prototype a VR UI system that displays pre-rendered previews of how the player's selected action would resolve against each potential opponent action, showing the complete 6-tick Round resolution with all attribute changes.
Core Concept
When the player selects an action (e.g., DIRECT_STRIKE), the UI displays a prediction matrix showing:
- What happens if opponent plays each of their 9 possible actions
- The full 6-tick resolution sequence for each matchup
- Final state after resolution (health, essence, position, etc.)
This gives the player strategic visibility into the consequences of their choice before committing.
Round Resolution (6 Ticks)
ROUND RESOLUTION
├── Tick 1: Intent Declaration
├── Tick 2: Action Initiation
├── Tick 3: Interaction Point
├── Tick 4: Advantage Resolution
├── Tick 5: Damage Calculation
└── Tick 6: State Update
Attributes to Display
| Attribute | Description |
|---|---|
| Health | HP remaining |
| Essence | Special action resource |
| Strength | Damage modifier |
| Dexterity | Speed/evasion |
| Intelligence | Prediction accuracy |
| Movement | Tiles moved |
| Position | Grid position |
| Speed | Action priority |
| Advantage | None/Minor/Major |
UI Concepts to Explore
- Radial Prediction Wheel - 9 opponent actions around selected action
- 3x3 Grid Matrix - Attack/Move/Defend columns
- Timeline Preview - Animated 6-tick sequence
- Holographic Miniatures - 3D mini-characters showing outcome
Deliverables
- Sketch of 3-4 UI concepts
- UX flow diagram for interaction
- Performance budget analysis
- MVP recommendation
- Optional UE5 mockup
🤖 Generated with Claude Code
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