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TASK-022: Brainstorm VR Action Selection Preview UI #602

@fjp-veo

Description

@fjp-veo

Epic: #580 Yomi Tower VR on Quest
Phase: 2.5 - UI Design
Estimate: 4h
Blocked By: TASK-005, TASK-009
Blocks: None (Design exploration)


Objective

Design and prototype a VR UI system that displays pre-rendered previews of how the player's selected action would resolve against each potential opponent action, showing the complete 6-tick Round resolution with all attribute changes.


Core Concept

When the player selects an action (e.g., DIRECT_STRIKE), the UI displays a prediction matrix showing:

  • What happens if opponent plays each of their 9 possible actions
  • The full 6-tick resolution sequence for each matchup
  • Final state after resolution (health, essence, position, etc.)

This gives the player strategic visibility into the consequences of their choice before committing.


Round Resolution (6 Ticks)

ROUND RESOLUTION
├── Tick 1: Intent Declaration
├── Tick 2: Action Initiation
├── Tick 3: Interaction Point
├── Tick 4: Advantage Resolution
├── Tick 5: Damage Calculation
└── Tick 6: State Update

Attributes to Display

Attribute Description
Health HP remaining
Essence Special action resource
Strength Damage modifier
Dexterity Speed/evasion
Intelligence Prediction accuracy
Movement Tiles moved
Position Grid position
Speed Action priority
Advantage None/Minor/Major

UI Concepts to Explore

  1. Radial Prediction Wheel - 9 opponent actions around selected action
  2. 3x3 Grid Matrix - Attack/Move/Defend columns
  3. Timeline Preview - Animated 6-tick sequence
  4. Holographic Miniatures - 3D mini-characters showing outcome

Deliverables

  • Sketch of 3-4 UI concepts
  • UX flow diagram for interaction
  • Performance budget analysis
  • MVP recommendation
  • Optional UE5 mockup

🤖 Generated with Claude Code

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