From 44ba28627c5aa1b957f4148870d0ef75ec335e46 Mon Sep 17 00:00:00 2001 From: Pravus Date: Tue, 28 Jul 2026 03:40:15 +0200 Subject: [PATCH] fix: avatar emote command misleading comment --- proto/decentraland/sdk/components/avatar_emote_command.proto | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/proto/decentraland/sdk/components/avatar_emote_command.proto b/proto/decentraland/sdk/components/avatar_emote_command.proto index f0c9cb9d..550bd34a 100644 --- a/proto/decentraland/sdk/components/avatar_emote_command.proto +++ b/proto/decentraland/sdk/components/avatar_emote_command.proto @@ -5,8 +5,9 @@ import "decentraland/sdk/components/common/id.proto"; import "decentraland/sdk/components/common/avatar_mask.proto"; option (common.ecs_component_id) = 1088; -// AvatarEmoteCommand is a grow only value set, used to signal the renderer about -// avatar emotes playback. +// AvatarEmoteCommand is a grow only value set, written by the explorer to report +// avatar emote playback to the scene. It is appended to every player entity in the +// scene (the local player and remote avatars alike). message PBAvatarEmoteCommand { string emote_urn = 1; bool loop = 2;