-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathticTAK_toe.py
More file actions
58 lines (44 loc) · 1.67 KB
/
ticTAK_toe.py
File metadata and controls
58 lines (44 loc) · 1.67 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
def print_board(board):
for row in board:
print(" | ".join(row))
print("-" * 9)
def check_winner(board, player):
# Check rows, columns and diagonals for a win
for row in board:
if all(s == player for s in row):
return True
for col in range(3):
if all(row[col] == player for row in board):
return True
if all(board[i][i] == player for i in range(3)) or all(board[i][2-i] == player for i in range(3)):
return True
return False
def is_board_full(board):
return all(all(cell != " " for cell in row) for row in board)
def tic_tac_toe():
board = [[" " for _ in range(3)] for _ in range(3)]
current_player = "X"
while True:
print_board(board)
# Get player input
try:
row = int(input(f"Player {current_player}, enter the row (0, 1, 2): "))
col = int(input(f"Player {current_player}, enter the column (0, 1, 2): "))
except ValueError:
print("Invalid input. Please enter numbers between 0 and 2.")
continue
if row not in range(3) or col not in range(3) or board[row][col] != " ":
print("Invalid move. Try again.")
continue
board[row][col] = current_player
if check_winner(board, current_player):
print_board(board)
print(f"Player {current_player} wins!")
break
if is_board_full(board):
print_board(board)
print("It's a tie!")
break
current_player = "O" if current_player == "X" else "X"
if __name__ == "__main__":
tic_tac_toe()