appsinacup/godot-rapier-physics#215
A physics joint that connects two 3D physics bodies in a way that simulates a ball-and-socket joint.
Description
A physics joint that connects two 3D physics bodies in a way that simulates a ball-and-socket joint. The twist axis is initiated as the X axis of the ConeTwistJoint3D. Once the physics bodies swing, the twist axis is calculated as the middle of the X axes of the joint in the local space of the two physics bodies. Useful for limbs like shoulders and hips, lamps hanging off a ceiling, etc.
Workaround: For now I'm trying to use 6DOF with an approximation for a cone.