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Add support for Cone Twist Joint 3D (or equivalent) for Godot impl #890

@Ughuuu

Description

@Ughuuu

appsinacup/godot-rapier-physics#215

A physics joint that connects two 3D physics bodies in a way that simulates a ball-and-socket joint.

Description

A physics joint that connects two 3D physics bodies in a way that simulates a ball-and-socket joint. The twist axis is initiated as the X axis of the ConeTwistJoint3D. Once the physics bodies swing, the twist axis is calculated as the middle of the X axes of the joint in the local space of the two physics bodies. Useful for limbs like shoulders and hips, lamps hanging off a ceiling, etc.

Workaround: For now I'm trying to use 6DOF with an approximation for a cone.

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