-
-
Notifications
You must be signed in to change notification settings - Fork 315
Open
Description
Panics when adding multi body joint after initialization between steps.
Backtrace info:
thread 'main' (542881) panicked at crates/rapier3d/../../src/dynamics/joint/multibody_joint/multibody.rs:223:32:
attempt to subtract with overflow
stack backtrace:
0: __rustc::rust_begin_unwind
1: core::panicking::panic_fmt
2: core::panicking::panic_const::panic_const_sub_overflow
3: rapier3d::dynamics::joint::multibody_joint::multibody::Multibody::append
4: rapier3d::dynamics::joint::multibody_joint::multibody_joint_set::MultibodyJointSet::insert
5: all_examples3::debug_add_multibody_joint3::init_world::{{closure}}
6: rapier_testbed3d::harness::Harness::step_with_graphics
7: rapier_testbed3d::testbed::update_testbed
8: <bevy_ecs::system::function_system::FunctionSystem<Marker,F> as bevy_ecs::system::system::System>::run_unsafe
I created an example for reproduction at newDINO/rapier@6da6777. Run cargo run --bin all_examples3 and select "(Debug) add multibody joint".
As is shown in the example, adding joint during initialization works fine.
Changing multi body joints to impulse joints also shows no problem.
Metadata
Metadata
Assignees
Labels
No labels