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Kelwanzaucy
andauthored
feat: codegen fragments spawner (#11)
--------- Co-authored-by: Ezekiel Warren <ezekiel@seaube.com>
1 parent 382bdad commit 4207fdf

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unreal-cpp-net-fps/BuildSystemImpls.ps1

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@@ -86,5 +86,5 @@ Write-Host "Uploading $WasmOutputFilePath to Ecsact Net ..."
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$EcsactNetConfig = Get-Content "$ProjectDir/Config/DefaultEcsactNet.ini" | Where-Object { !$_.StartsWith('[') } | ConvertFrom-StringData
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# TODO: We shouldn't have to set the project ID everytime. Instead ecsact-net subcommands should accept the project ID as an option
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ecsact-net config set project_id $EcsactNetConfig.ProjectID;
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ecsact-net system_impls replace $WasmOutputFilePath;
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# ecsact-net config set project_id $EcsactNetConfig.ProjectID;
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# ecsact-net system_impls replace $WasmOutputFilePath;

unreal-cpp-net-fps/Config/DefaultEcsact.ini

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[/Script/Ecsact.EcsactSettings]
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bEnableBuild=True
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bEnableBuild=False
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CustomEcsactRuntimeLibraryPath=Binaries/Win64/EcsactRuntime.dll
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BuildReportFilter=None
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+Recipes=rt_entt
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unreal-cpp-net-fps/Source/EcsactUnrealFps/Commands/UpdateCommands.h

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