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fix: processor rotation value order
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unreal-cpp-net-fps/Source/Floppybots/Processors/SyncRotationProcessor.cpp

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -41,9 +41,9 @@ auto USyncRotationProcessor::Execute(
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for(auto i = 0; num_entities > i; ++i) {
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auto ecsact_entity_rot = FVector{
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rot_fragments[i].component.Roll,
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rot_fragments[i].component.Pitch,
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rot_fragments[i].component.Yaw,
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rot_fragments[i].component.Roll
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rot_fragments[i].component.Yaw
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};
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auto& entity_transform = transform_fragments[i].GetMutableTransform();
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