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sensor.cs
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75 lines (62 loc) · 1.77 KB
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class sensor : MonoBehaviour
{
Car car;
//testCar car;
bool[] scoreLines;
// Start is called before the first frame update
void Start()
{
GameObject parent = transform.parent.gameObject;
car = parent.GetComponent<Car>();
//car = parent.GetComponent<testCar>();
}
// Update is called once per frame
void Update()
{
}
private void OnTriggerEnter(Collider other)
{
if (other.gameObject.tag == "fence")
{
if (this.gameObject.name == "Left_Sensor")
{
car.sensor_detected |= 0b100;
}
if (this.gameObject.name == "Right_Sensor")
{
car.sensor_detected |= 0b001;
}
if (this.gameObject.name == "Middle_Sensor")
{
car.sensor_detected |= 0b010;
}
}
}
private void OnTriggerStay(Collider other)
{
if (other.gameObject.tag == "fence")
{
if (this.gameObject.name == "Left_Sensor")
{
car.sensor_detected |= 0b100;
}
if (this.gameObject.name == "Right_Sensor")
{
car.sensor_detected |= 0b001;
}
if (this.gameObject.name == "Middle_Sensor")
{
car.sensor_detected |= 0b010;
}
if (this.gameObject.name == "Body")
{
car.sensor_detected = 0b1111;
}
}
}
}
// Sensor is only used by sensing.
//just checking which sensor is on, and send that data to car